alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days ago800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comexternal-linkmessage-square81fedilinkarrow-up1257
arrow-up1257external-link800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agomessage-square81fedilink
minus-squareWilco@lemmy.ziplinkfedilinkEnglisharrow-up60·2 days agoThese 80s games were made to sell actual walk-throughs. You had to buy a book or magazine for many of them. They were not difficult, they were stupid.
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up29·2 days agoMany had a premium rate phone line, and it was just a tape so if you were stuck near the end you’d have to listen to the end and potentially pay many times the game’s cost.
minus-squareWilco@lemmy.ziplinkfedilinkEnglisharrow-up12·2 days agoThanks for reminding me of those 1-900 phone lines … I got in trouble for those.
minus-squareArmchairAce1944@lemmy.calinkfedilinkEnglisharrow-up8·2 days agoThe puzzle were often moon logic or ‘oh shit! You mean THAT is what I must do?’ Sierra online had great games with great stories and characters but their puzzles were… Yeah…
minus-squareTyrionBean@lemmy.mllinkfedilinkEnglisharrow-up8·2 days agoNah! We were just tougher back then! Also, with no internet, nothing was around to distract you for 24 hours, or days, to try to solve one puzzle. Kids these days don’t understand the struggle! 😃
minus-squareArmchairAce1944@lemmy.calinkfedilinkEnglisharrow-up5·2 days agoBut ye can’t get ye flaske!
minus-squareZILtoid1991@lemmy.worldlinkfedilinkEnglisharrow-up1·1 day agoThere were also the “feelies”, which were a secondary line defense of copy protecion method. They sometimes were a clue to those puzzles.
minus-squareILikeBoobies@lemmy.calinkfedilinkEnglisharrow-up2·2 days agoI had to look up a solution in Myst because it was something I didn’t know I could do.
These 80s games were made to sell actual walk-throughs. You had to buy a book or magazine for many of them.
They were not difficult, they were stupid.
Many had a premium rate phone line, and it was just a tape so if you were stuck near the end you’d have to listen to the end and potentially pay many times the game’s cost.
Thanks for reminding me of those 1-900 phone lines … I got in trouble for those.
“Moon logic”
The puzzle were often moon logic or ‘oh shit! You mean THAT is what I must do?’
Sierra online had great games with great stories and characters but their puzzles were… Yeah…
Nah! We were just tougher back then!
Also, with no internet, nothing was around to distract you for 24 hours, or days, to try to solve one puzzle.
Kids these days don’t understand the struggle!
😃
Grab ye flask
But ye can’t get ye flaske!
There were also the “feelies”, which were a secondary line defense of copy protecion method. They sometimes were a clue to those puzzles.
I had to look up a solution in Myst because it was something I didn’t know I could do.