I’ve just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I’ve only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.

And I hate that way of playing. It always feels like I’m getting smacked down by a troll bully who I can never overcome. They’d kick me down every failed run I’d have, then they give me a false sense of security the further I get. “Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1”

I just don’t understand why these kinds of games are around, even when I have a good idea who it is for.

  • Captain Aggravated@sh.itjust.works
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    3 days ago

    I discovered it through its soundtrack. I was listening to West of Loathing’s soundtrack on Youtube, which was partially or entirely done by the same artist who did WTWTLW’s, so I got recommended some videos, looked up what it was, decided to give it a try, and…maybe if someone implements it for Apple II or some other machine that physically cannot support voice acting so we can dispense with the pretentiousness.

    • BenLeMan@lemmy.world
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      3 days ago

      I mean, voice acting in and of itself is not a bad thing. Return of the Obra Dinn had just the right amount, for instance.

      • Captain Aggravated@sh.itjust.works
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        3 days ago

        Granted, Obra Dinn’s pacing problem wasn’t about dialog. It was…You find a corpse, click, a musical sting plays, you get a few seconds of audio play, and then you see in glorious monochrome dithering the aftermath, and then you’re stuck there for the exact amount of time that some music plays. If you immediately learned something, you can’t do anything about it. If you learn a piece of information that puts something you saw earlier in a new context and you want to go back and look at it, you can’t do anything about it. If you’re not done looking when the music is over, you’ll clunkily have to come back in here. And woe betide you if there’s another corpse in that scene and you end up doing like five of them in a row.

        • BenLeMan@lemmy.world
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          3 days ago

          I’ve heard that complaint before so you’re obviously not alone with your opinion but I personally never had an issue with that mechanic.

          • Captain Aggravated@sh.itjust.works
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            2 days ago

            It’s not so bad when it’s your first time through the game and you’ve never seen any of it before, when you’re taking in the scenes for the first time. It’s a bigger issue on the second playthrough, which…this game isn’t designed for a second playthrough. The fun isn’t in the mechanics and it isn’t exactly a feast for the eyes (the monochrome dithered retro styling is interesting in full 3D and I understand it was a pain in the dick to get the Unity engine to do that, but it’s still a bit…harsh), so most of the fun is learning what happened, and if you’ve been through it before, well.