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Joined 2 years ago
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Cake day: June 23rd, 2024

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  • I do prefer 2D fighters, but I personally don’t like how 2XKO looks. I don’t know how to put it. Floaty? That said if I wanted to go into a tag fighter, it’d probably be Skullgirls; yeah the game is super dead but the game is snappy, has fun characters and still like good because of its style.

    All that said I’d give the game an honest try if I could because that’s only fair before talking smack. But I can’t


  • Wacky characters aren’t really out of place for Fatal Fury, or fighting games in general. Duck King for example never was too serious either, and Mai is a joke / comic relief character as well. In fact I’d say fighting games weren’t 100% serious since World Warrior.

    Regarding Ronaldo, I agree with the point, though I think the fact that he is in the game is the Saudis, and SNK managed to get a pretty good fighting game character designed around that. The fact that they had to include him specifically and not generic soccer dude shows how out of touch the Saudis are with the audience. But I guess they don’t have a problem with rapists in the first place.

    I won’t stand any slander against Ganacci though, he seemed really happy to be included in the game, played it and even visited tournaments.


  • But doesn’t it speak volumes about the genre of the eighth best selling game of 2023 can’t support three years of service (as in meaningful content updates)?

    While there weren’t any Fatal Fury entries, the characters did have presence over the years via King of Fighters, and Mai and Terry were even in SF6.

    SF6, arguably the biggest game in the genre, is currently in 60th place in the steam 24 hour charts. You might argue consoles have a higher share for the genre than games you find on steam, but still, that’s not totally mainstream.


  • While I do like the genre, fighting games are a niche nowadays, and you’re always going up against Street Fighter, Tekken or Smash. I don’t know what Riot expected. It has similar vibes to the Saudis investing millions into a single marketing event for CotW.

    Even Mortal Kombat 1, while it was initially a commercial success, is basically no longer supported as far as I know. And that game isn’t old either.

    The visible audience (Twitter) is very picky and vocal; they’ll tell you they want thing X, they get thing X, they’ll tell you it’s bad because Y. There is very little nuance it seems sometimes.

    Remember when everyone complained there were no defensive options and everything was getting too easy? Them CotW came and nobody plays it because the menu sucks. Or they don’t like the character that they don’t have to pick.

    I at least have a legitimate reason not to play 2XKO (kernel level anti cheat that won’t work on Linux), but you don’t see me complaining about that.

    Anyhow, if you want to make a game that sells big numbers, don’t make it a fighting game, because your audience will be comparably small and hate you.