

Counterpoint



Counterpoint



Ultima, if it counts, are some of my favorite games of all time. In particular, I love Ultima 1’s bite-sized first-person dungeons that you do in between overworld exploration – the rewards you get versus the time spent make them a retro dopamine hit. Ultima 4 has you going through first-person tailor-made around eight thematic moral vices. Since the stat-boosting orbs of virtue you’d find at the end of the dungeon respawned, I had fun going back in and further boosting my stats.
Daggerfall is my favorite Elder Scrolls game. People complain that the dungeons are labyrinthine and take hours to finish, but I absolutely love that (with QoL mods). I tend to roll up non-magic characters who are good at climbing, and I feel like a proper Tomb Raider-esque explorer.
I’ve been gradually working through the old Might and Magic games. I really enjoy the “scavenger hunt” gameplay loop of that series with how you’re given riddles in the environment to figure out where to go next. I just wish they were a little shorter, so I get the feeling that The Bard’s Tale trilogy will be even more up my alley when I get to them.
I did try Wizardry 1-5, minus 4, and found them all really repetitive, even for the time they came out. You just kill a wizard and draw maps and there’s not much else going on with it. I’d love to try the later games someday, though.
For modern games, I haven’t played Etrian Odyssey yet, but I did play The Dark Spire on DS, from the same developers, and loved the dark tone and horror-esque art direction.


Maybe I’ve just had bad experiences. After my Blackberry finally gave out, my next phone didn’t have a headphone jack, and I couldn’t find an adapter that was reliable.


It’s so bizarre that all the user-repairable phone startups are refusing to put in a headphone jack. Like, the entire point is to limit e-waste, so why are they expecting me to throw out my wired headphones to buy Bluetooth ones or get an adapter that will stop working in a year?


I hope they also make a larger screened device, I am tired of the smaller 6.3 inch screens. I’d love for them to make a 6.7 inch screen phone (also make it international version with a lot of carrier compatibility for maximum adoption potential).
That’s really interesting. I’m kind of over here hoping for a good Linux phone that’s like 4 inches, like the iPod Touch used to be. I hope we get more large and small phones though, as long as they’re not stock Android.


My Thinkpad T480s was $200 and is very repairable.


I know? They were speaking metaphorically and so was I?


America ended up in a fascist regime because liberals wanted cheaper eggs and became convinced only Donald Trump could make it happen.


Just get a Thinkpad or build a desktop lol. Who said anything about cutting off our noses?


Who cares? I left the big tent a while ago.


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Hey, go for it! If c/mensliberation became men-only, I’d support them! There are some communities where women wouldn’t have anything to contribute, and that’s okay and wouldn’t be sexist.
But just don’t go full kiwifarms with a men-only community and I’d say that’s fine.


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It’s impossible to pick out just five of the most important games ever, but I’d try to pick games that have important historical significance, have some degree of genre diversity, all while still being fun and thought-provoking games you’ll always want to pick back up.
The first RPG that wasn’t a giant dungeon-crawling grindfest where you slay a wizard at the end. It has a big open world, fun NPC interactions, and fun tactical RPG gameplay for the time. Has a really good philosophical storyline that is integrated with the game mechanics, and it shows how creativity can form under constraints. Another good option would have skipped to the SNES era with Final Fantasy VI, which is slightly less retro but is more approachable and has an equally compelling story with stronger replay value and tons of mods/romhacks.
One of the problems with choosing only five of the most important games is that the horror genre and the point-and-click adventure genre both are important in the history of gaming, but there isn’t room for both. Resident Evil 2 blends both genres exquisitely in a really compelling, but also endearing B-movie story with lovable characters. The Walking Dead would have been another option, but it doesn’t really have gameplay and it strays far enough away from the adventure genre that it doesn’t serve as a good example.
The Indie Revolution was an important era of gaming history, and motion controls were really big back then. Beautiful, subtle story about overcoming depression. Roger Ebert was wrong and video games could be art. Any indie game during the Indie Revolution golden era (August 2008-September 2015) would fit here, but I picked Flower because, at the time, it challenged what people’s expectations of what a video game was supposed to be. Games don’t have to be challenging or about fighting to be legitimate. Doesn’t have a ton of replay value, but it’s the sort of game you’ll always come back to during hard times. Barely beat out Stardew Valley, which is longer and has more replay value but isn’t an “art game,” which was very much the zeitgeist of the era, and Celeste which, in addition to having a beautiful ludonarrative story like Flower, would have also been a good mascot for speedrunning communities, but was created post-indiepocalypse and therefore isn’t a good example of the era.
A really engaging action-focused game with a good story and tons of replay value. Bloodborne and Bayonetta would have also been good choices, but I ultimately went this one because you’ll spend more time on it, and there’s a co-op mod. It does make this list RPG-heavy, but it’s hard to find a pure action game with as much replay value and attention to the plot. It’s still a skills-based game and none of the RPG mechanics will save you on the hardest difficulty.
I would put an open-world, choice-based game here. Even though BG3 is not a true open-world game, it has many the sandbox features open-world players like short of a fun physics system. It’s the third entry in the series, but the game doesn’t expect you to have played the first two games. Great mod support. I didn’t choose other popular open-world/open-zone games because many have paper-thin quests that lack player agency (Daggerfall, half of Oblivion, Skyrim, Dragon Age: Inquisition, Breath of the Wild), don’t work as a standalone experience (any of the Mass Effect Trilogy, the Witcher 3), are amazing but too small in scale to be good representatives (KOTOR, Dragon Age: Origins, Deus Ex), are too controversial (Grand Theft Auto, which railroads you into being a bad guy) or have a strong open world and player choices but terrible gameplay (Morrowind). I gave BG3 the edge over Cyberpunk and Fallout: New Vegas due to built-in co-op and endless replay value that would last a lifetime.
If this were a top 10 list, I would add Fallout: New Vegas (for a purer open-world sandbox experience), Super Mario Galaxy (a 3D platformer in a well-known franchise with a strong story), Celeste(the pinnacle of 2D platformers and speedrunners love it), Minecraft(an important social game with constructive cooperative mechanics), and Stardew Valley (best cozy game representative).
You don’t need to “purge” 37% of the population under anarchy. If one trade union or labor syndicate goes fash, the others will just stop providing resources to them until they either realize being fascist isn’t sustainable or become powerless after being cut off. There’s a much more ethical way of dealing with authoritarians already accounted for in the theory, no violence required.