

You could also do a voxel game where mining and building is not extremely fiddly and nothing is much more laboursome than with 1m blocks.
Terraria, Starbound and many other similar games manage to do it in 2D by making you mine more than one block at a time, what makes it impossible in 3D spaces?









… so Vintage Story doesn’t exist, and neither does its axis-aligned voxel placement when chiseling?
You can still build things in it, I don’t see how that’s relevant to the topic of 1m blocks being a hard requirement.
You don’t need to divide voxels by powers of two, Terraria and Starbound have roughly 2x3 player hitboxes - which would translate to 2x3x2 hitboxes in 3D spaces.
Homeworld fans, back me up