

Multiple reboots, it’d looks like it’s reviving when I unplugged the puck, and when I did the next reboot without the puck it went smoothly. Nobara Linux, it’s from the Proton GE guy.


Multiple reboots, it’d looks like it’s reviving when I unplugged the puck, and when I did the next reboot without the puck it went smoothly. Nobara Linux, it’s from the Proton GE guy.


Mine arrived too, and I’m puzzled by the triggers: they’re smooth! No texture at all. Other than that no hardware issues but the puck… my system doesn’t like it, at least after the latest update. With “doesn’t like it” I mean that I tried American Truck Simulator and I couldn’t get it to run well enough to use any menu and killing it was more about doing so via Steam… that would need to be force closed too. And at reboot? It wouldn’t mount my internal drives! I think it’s the latest firmware, because I could play PowerWash Simulator without any trouble. On the bright side, if it’s firmware, it can be fixed.


Lucky you, I’m stuck trying to get past the “yes, use my wallet credit” screen :(
It was a good plan to preload it yesterday… but plans and reality. You know.
Edit: 31 minutes later, it went in! With a warning about shipping times due to high volume of orders, but it went in.


Wait, let me understand this. Is your link something official? Like, reliable? Because come on Gabe, less time on Aliexpress ordering random valves with the company card!


Ah! It’s even more visible there than on their page, leave it to me to find the hardest way lol
Also, while during gameplay it’s true that depending on the game there’s no real difference with a ssd, the speed is a matter of standard: you aren’t going to fall for a usb 2 drive boasting 1gb of speeds! But the UHS-I standard is far less known and they can make their out of standard reader, so while in practice it’s nonsense, it’s also technically correct and that’s probably the one thing keeping things from being false advertising.
(My point was that it’s important to make informed purchases, get whatever has the best price/performance for your use while being aware of that kind of marketing shenanigans)


FYI it’s 104, not 150. https://www.sandisk.com/products/memory-cards/microsd-cards/sandisk-ultra-uhs-i-microsd?sku=SDSQUNC-016G-AN6MA At the bottom: “engineered with proprietary technology to reach speeds beyond UHS-I 104MB/s, require compatible devices capable of reaching such speed.” or in other words, it does that only with their own reader.


It’s not fully comparable. Basically Microsoft, as it seems to be the default, messed things up by making the Xbox: sure, before that the computer gamepad situation was chaotic, but after, they created the de facto standard that is the Xbox controller. Is a feature on that controller? No? Well, nobody else will have it then. Back buttons are really just there for ergonomics because with a thumb over each stick you get no access to face buttons but back ones can be remapped to those. It’s cool! But also the only thing they can really do. Steam Controller/Deck? Thanks to Steam input, more or less anything you want! Mouse click? Sure. Pop up menu with a bunch of options? Obviously. The game supports Steam input? Then you can bind them to anything the game offers. As a super basic thing, you end up with a controller that has two analogs, a d-pad, “not anymore start and select”, a “home” button, 4 face buttons, two shoulder buttons, two triggers, two trackpads, a gyro and four back buttons. I have a GameSir Cyclone 2, and I’m eagerly waiting for the Steam Controller 2 as it’ll be a meaningful upgrade even if at first glance the only missing feature are the trackpads.


Similar opinion here! What I’ve noticed since the NES, is that my hands are largely symmetrical, and so the better layout depends more on the game than anything. For example, Microsoft had the advantage for a long time in racing games! Longer triggers giving better control, left stick in a spot making symmetry with the face buttons so everything goes naturally over steering, throttle, brake and whatever the face buttons do in the specific game, maybe turbo or…
Similarly, that layout favors games where camera control isn’t important (or possible) like action games, platformers and so on, focusing on movement and actions.
Now, the symmetrical sticks? They are perfect for things like fps, as the hands will be comfortably over the same spots: both thumbs on analogs, index and middle fingers over shoulder buttons and if there’s back buttons even a better alternative to face buttons!
And as mentioned in another comment, the Steam Deck has everything on the same level, making it perfect for anything. <3
I have played so much that nowadays I don’t even notice the difference in layout so much, be it the Dual Sense for games that support it or the GameSir Cyclone 2 for the rest (TMR sticks!) but what I DO notice is the not anymore start and select. Press “mystery button” to open the menu and I’m there, trying to figure out if it’s the one on the right or left side…


Somehow I never noticed that everything is nice and symmetrical until you mentioned. That… yeah, I think that’s even better than Sony’s design.


PowerWash Simulator. Was included with Apple Arcade and I saw no reason not to actually try it, then I started getting into it and long story short, there’s a lot extra content on the main version, plus a lot extra paid dlc (that’ll have to wait for a sale!) and the only way to play the game is, IMO, with the gyro. Perfect match for the Deck!


Ubisoft is a weird one. I like their open world games (not that hard, so long as I like the premise for a specific one, it’s more of the same) and they seem to want their games running everywhere! Except sometimes. Here’s the latest example, but conversely a few months ago Motorfest stopped being announced anti cheat pita and just worked. Always have to check protondb before getting one… oh! And then there’s Starlink, which works on Linux but, lol, hates virtualization tech so on Windows it’s either that not running, or Windows complaining about lowered security. Lovely.


You know Proton, and how the various versions have different compatibility? And some games might prefer a specific Proton? This stuff is a… “Linux base” that developers can target, so for example if I make a game tomorrow and target a specific version, it’ll run tomorrow like in 20 years, because no matter how the actual system will change, that “Linux base” I targeted will still be there.


That or adding to all the games from the same publisher that are verified a badge meaning “has intentionally made become games unsupported in the past”


Comments here are fun, seem a 3 way split between people thinking it’s GeForce Experience, game stream, and finally the actual cloud streaming service running your own Steam games.
Seen your post, and my DE is also KDE plasma. I’m not 100% sure if I have the same issue with the pointer (easy to blame it on the game after all) but I’ve been able to do a test reboot with it plugged in and not have the issues I mentioned. That said I have not tried to do anything with grub so I have no data to contribute there.