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Joined 3 years ago
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Cake day: June 16th, 2023

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  • Similar opinion here! What I’ve noticed since the NES, is that my hands are largely symmetrical, and so the better layout depends more on the game than anything. For example, Microsoft had the advantage for a long time in racing games! Longer triggers giving better control, left stick in a spot making symmetry with the face buttons so everything goes naturally over steering, throttle, brake and whatever the face buttons do in the specific game, maybe turbo or…

    Similarly, that layout favors games where camera control isn’t important (or possible) like action games, platformers and so on, focusing on movement and actions.

    Now, the symmetrical sticks? They are perfect for things like fps, as the hands will be comfortably over the same spots: both thumbs on analogs, index and middle fingers over shoulder buttons and if there’s back buttons even a better alternative to face buttons!

    And as mentioned in another comment, the Steam Deck has everything on the same level, making it perfect for anything. <3

    I have played so much that nowadays I don’t even notice the difference in layout so much, be it the Dual Sense for games that support it or the GameSir Cyclone 2 for the rest (TMR sticks!) but what I DO notice is the not anymore start and select. Press “mystery button” to open the menu and I’m there, trying to figure out if it’s the one on the right or left side…





  • You know Proton, and how the various versions have different compatibility? And some games might prefer a specific Proton? This stuff is a… “Linux base” that developers can target, so for example if I make a game tomorrow and target a specific version, it’ll run tomorrow like in 20 years, because no matter how the actual system will change, that “Linux base” I targeted will still be there.