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Cake day: June 13th, 2023

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  • grue@lemmy.worldtoSolarpunk@slrpnk.netObvious choice
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    10 hours ago

    First of all, how close is the closest non-super market? I mean, I could say “omg I’ve got to drive 20 miles to get to the nearest Costco” but that doesn’t give me an excuse to pretend the Lidl in walking distance doesn’t exist.

    Second, even if there really isn’t any way to get groceries without driving 25 km, just because some particular town is designed stupidly and lacks necessary services locally now, doesn’t mean it has to be that way in the future. It’s somebody’s fuck-up that needs to be fixed, not an immutable natural law inherent to how small towns work.





  • This would be the only type creative work that would be burdened like this.

    It’s the only type of creative work that needs to be burdened like this, as all other types of works have always been “self-contained” (for lack of a better term) with no continued reliance on the publisher after the purchase.

    Ditto with older games, BTW: you’ll notice that this “Stop Killing Games” movement didn’t start until the game industry started using tactics like DRM and “live service” architectures to forcibly wrest control away from the gamers. Before that, people could just keep playing their cartridges and CDs and even digital downloads, and hosting multiplayer themselves using the dedicated server program included with the game, in perpetuity and everything was just fine.

    The industry got fucking greedy and control-freakish, and this is the inevitable and just attempt for society to hold it accountable.

    I find it paradoxical that we’re trying to save the gaming industry by burdening (mostly) small developers. Larger studio will no longer be able to abuse the system, but complying will be easy for them.

    I find it weird that you’re making what seems to me to be a strawman argument about “burdening (mostly) small developers,” as I’d say they are mostly not the ones trying to do this bullshit where they try to retroactively destroy art and culture because it stops being profitable enough. Indie studios typically don’t design their games to use publisher-operated servers with ongoing costs attached in the first place, let alone to self-destruct when they shut off!






  • You do realize that “copyleft” isn’t the same thing as those other terms, right? “Open Source” or “Free Software” licenses can be “copyleft,” but they can also be “permissive.”

    That’s what was nonsense about your “by definition every open source license is a copyleft license” statement. All copyleft is open source, but not all open source is copyleft.


  • grue@lemmy.worldtolinuxmemes@lemmy.worldsudo update oops
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    17 hours ago

    What about CC-BY-SA? Open source, share-alike, but restricts modifying the code.

    What? That’s not true at all. You can make derivative works with CC-BY-SA.

    Edit: your comment was wrong in multiple ways, and I only addressed one before replying.

    In addition to simply not saying what you claimed it says, CC-BY-SA is also not, in fact, “Open Source” because it doesn’t appear on the list of OSI-approved Open Source licenses. That means OSI either rejected it or didn’t evaluate it at all. (I assume the latter, in this case, because CC-BY-SA isn’t even intended for software source code to begin with!)

    Libre software restricts people from sharing code under another closed license.

    No, copyright law itself restricts people from sharing code. “Open Source” or “Free Software” licenses relax those restrictions. Restrictions are never added by the license, only conditions limiting when they may be relaxed.


  • Who is not authoritative on the issue.

    Except they are, because they’re the ones who coined the term.

    But as it is right now, the creator has intellectual property on the code.

    The second you use the term “intellectual property[sic],” it tells me you either don’t understand what you’re talking about well enough to discuss it with precision, or you’re fatally biased about the issue

    They may choose to reserve none or some rights on it. But as long as F/L/OSS is defined within the framework of intellectual property, it is not true that “by definition every open source license is a copyleft license”. This is a fallacy.

    …and the rest of your paragraph confirms your lack of understanding, because the notion that I wrote anything resembling “by definition every open source license is a copyleft license” is nonsense.

    (Sorry I wouldn’t bother to use the same terms you used. I mean the same things though.)

    Words have meanings. You don’t get to just change them and pretend they mean the same things when they don’t!



  • Nobody can be forced to keep supporting their older stuff forever, assuming it is even possible.
    There are solutions to keep a server online or to give ways to run a local server (a docker image comes to mind), but you cannot think a company will keep a server active after years to just make few dozens happy with all the implications.

    No shit, Sherlock. That’s why the tenable and preferred option is for them to give it up once they’re done profiting so that the public can do it themselves instead.

    I agree on the spirit of the initiative, but I cannot really see how it can carried out: my fear is that some types of game will not be sold anymore in EU: no legally sold copies, no legal obligation to keep the server online forever. And in this case we all lose something.

    LOL, nothing but FUD. Game publishers made plenty of profit before they came up with this “live service” bullshit, and they’ll continue to make plenty of profit even after we stop allowing them to screw over everyone too.

    In case you weren’t aware of it, the only reason we grant copyright to creative works in the first place is to encourage more works to be created and eventually enrich the Public Domain. If the works never reach it (because the publisher is using technological means to destroy it before copyright expires) then they have broken that social contract and don’t deserve to be protected by it in the first place.

    These live service game publishers are trying to eat their cake and have it too, and they simply aren’t entitled to that. The fact that they’ve been getting away with this theft from the Public Domain is unjust and must stop.




  • I don’t see any merging traces or other aspects of it that don’t make sense when looking at the board holistically, so I don’t think it’s AI. Edit: another commenter pointed out two “pin 1” marks on the biggest chip, so never mind, it’s AI. Fuck.

    With two microchips with that many pins (maybe a 4+ layer PCB?), it looks too complicated to be a key fob. It also has what looks like a 5-pin header for programming.



  • grue@lemmy.worldtolinuxmemes@lemmy.worldsudo update oops
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    20 hours ago

    ‘Open Source’ is a term, that means, that the Source code is accessible, but tells you nothing about the liberties that the license grants.

    No it isn’t. “Open Source” is a term coined by the Open Source Initiative, and they control its definition. Every license that counts as “Open Source” according to OSI also counts as Free Software according to the Free Software Foundation.

    You’re getting it confused with bullshit like “shared source” or “source available,” which are propagandistic terms designed to confuse people about proprietary software being freer than it actually is.