

No, EAC, BattilEye, and a handful of other anticheat solutions have a native user space linux binary, and wine provides a way for the windows portion to hook into the linux portion, allowing the anticheat host to work with wine/proton games.
This involves the developer enabling the option to allow this when building their game which most devs do except for the notorious few that refuse to enable it because they don’t want to spend the extra .00002% worth of budget into making proper anticheat solutions and instead rely on kernel rootkits to solve that problem for them.









That’s why it’s called “federated” and nont “decentralized”
Freenet/Hyphanet is I think too slow for modern internet users. P2P networks have always struggled with solving the service lookup and access problem.
Even advancements like DHTs or cheat methods like trackers will still only get you so far compared to plain old client server DNS.