• Katana314@lemmy.world
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    7 hours ago

    There’s some optimization I’d like to see on both the project planning level, and the game visuals level. Planning level, because paying 10 level designers to put together interesting ideas for a year might be a better use of $1mil than enlisting a celebrity to voice one character in your game. On the visuals level, making a game with an eye-catching, unique art style that serves the style of gameplay might work better than developing a game that makes nice screenshots but can only run on a 5090 and requires highlighting to point players to obvious gameplay elements because of all the detailed objects. (There’s a reason Doom and Quake have fans even in 2026)