- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works

I’m completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it’s running through an ultra realistic beauty filter.
The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace’s face look “sexier” because apparently that’s what realism looks like now.
I wouldn’t be so baffled if this was some experimental setting they were testing, but they’re advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.



This isn’t applying a filter, it’s
applyingrunning the image through a transformer network trained on advanced lighting methods like subsurface scattering to make materials more lifelike. It seems to change artistic intent quite a lot on these existing games, but frankly I’m excited to see what creators do with a game designed from the ground up to utilize AI-enhanced lighting. The DF video also states that this is an early preview (hence the dual 5090s) that is expected to change over time.It is not. It is approximating the results of training data consisting of output images that have been rendered with subsurface scattering. It isn’t actually running the subsurface scattering algorithm.
Well that just sounds like subsurface scattering with extra steps!
… this is AI we’re talkin about, literally everything is trained. I thought that would be assumed, sorry for not being clear enough.
It’s not. it’s a completely different set of steps (at least at runtime). The Venn diagram circles don’t touch.
It’s a meme my bro