DLSS 5 is on track for a Fall 2026 debut and replaces a game’s original textures with AI-inflused versions to make them hyperreal. Or, out of one uncanny valley and into another!
DLSS 5 is on track for a Fall 2026 debut and replaces a game’s original textures with AI-inflused versions to make them hyperreal. Or, out of one uncanny valley and into another!
It honestly looks good. Christ.
Sums up life on Lemmy some days.
It’s genuinely disturbing that people like you exist. This is so much worse looking. It removes all of the detail and heart to have an ugly, generic ai image.
You know you don’t have to have it enabled.
Some of us love dlss 4.5.
Shouldn’t it look the same? I thought the point of upscaling was to reduce the hardware demands of outputting something at a given resolution. This isn’t upscaling, it’s a social media filter
that’s a perfect description
They aren’t upscaling a lower-res render in real time, they’re upscaling the textures in memory in real time and then rendering the usual viewpoint with fake new textures.
I don’t think that’s entirely the case. It might be part of what’s going on, but it’s definitely not everything, because actual shapes are changing https://streamable.com/pzap7c
Per the article:
Ah, you’re right, this is even worse than I expected. Merely upscaling the textures would have been notably less awful.
It doesn’t even look good, it looks generic.
Their model wiped out all that atmospheric fog in the background and fucked with the contrast so badly that it changed the mood of this scene from genuinely-creepy Resident Evil screenshot into an uncannilly airbrushed tiktok filter selfie. That water/rain, grime, and rust on the walkway behind the character almost got removed entirely, the door on the ice machine on the opposite side got a lot of extra weathering and scratches instead, their hair has even changed color from blonde to badly bleached brunette in need of a touchup, and the eyes have too, from pale green to deep blue.
The fact that Nvidia thought this was a noteworthy improvement over the original is a sign that the inmates are running the asylum. Tech companies should leave the art to actual artists, because clearly just AI-upscaling a game’s textures without an art director involved in every step of the process is only going to bury it deeper in the uncanny valley.
It’s even worse if you watch the video they posted, it looks kinda ok in a still frame but because it’s an ai filter it’s constantly churning
Ugh, I just watched the video.
I want to know who at Nvidia asked for this, so I know who to blame. XD