• Katana314@lemmy.world
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    6 hours ago

    I’m not okay with the doomerist take. Remember Amazon Luna and Google Stadia hit huge uptake failures and the latter completely died. Raytracing was vastly overhyped and ended up being turned off by most people, basically becoming a passing trend that rarely gets turned on for some niches.

    GPU SKUs tend not to move around much. The ones used for cloud streaming are built for that purpose (if you ever played Geforce Now, then entered the video settings, it’s some obscure server card). So it’s doubtful they’d have anything “sitting around”.

    • M0oP0o@mander.xyz
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      1 hour ago

      Yeah, we currently have issue with server/client latency right now in games why the ever loving fuck would anyone think adding another link in that chain would be better or even usable.

      I have the best internet I can get in my area, its fairly good and above the average but I still have plenty of issues since games are often hosted on the cheapest option often far far away. Hell I was visiting my friend and his son is a big fortnite kid and got to see them rage quit trying to play during update day due to very very bad lag. That is fortnite, the most accessible game I think is currently around.

      The whole idea that these game streaming services are even viable more then 100kms from the streaming location is kinda flawed. We have shit infrastructure and if anything it is getting worse as games and telecoms are cutting corners more and more. This is kinda a silly way to try to sell unsellable hardware and unsellable AAA games in a market where more and more consumers don’t care as much about super photo realistic games and can not afford new hardware. 100% this push to serverside streaming of games is just a thing to sell investors on the idea that their business model is not doomed (it is doomed however).