Now I wonder if I can route VGA through unusual items. Cutlery, the railing on a staircase, swords, something like that. As long as I can find six pieces of metal of roughly equal length, it should work.
Back in 2007 or 2008 I attempted to create a CPU architecture that directly uses Brainfuck as its instruction set. I had to put it on hold before it was completed because I had a custom FPGA development board with really bad documentation but if I ever get my hands on an affordable FPGA, it will get done eventually.
I’ve created a nonogram that solves to a rickroll QR code. I had to rely on the error correction because the exact pattern didn’t result in a well-defined solution but I’ve recently learned about some more parameters that you can tweak on a QR code. So now I just need to acquire or more likely build a QR code generator that lets me manually control those parameters and an automatic nonogram solver so I don’t have to manually solve a bunch of 25x25 nonograms to confirm they have a single solution.
My plan for tonight is to start porting a 22-year-old handheld game to a ~35-year-old home console. I’ve acquired a C compiler but will probably have to learn assembly for a CPU architecture that was barely used for anything else. There is no chance to ever share the resulting game without getting sued to hell and back again.
I’ve made chainmail bikinis for a couple of friends.
Edit: One more because it might be my magnum opus. Have you ever played KJumpingCube? That doesn’t only work on grids but on arbitrary graphs. My friends and I chose a Risk board. Not a digital one. A real life physical Risk board with actual dice on every country that need to be turned by hand. A single game took us about 6-7 hours with the winning move alone taking up the last hour.
That’s just what I comes to mind at the moment. I’m sure if I spend some time thinking or digging around old hard drives, I can find more.
So… how much fabric is in these chain-mail bikinis, exactly?
Because without any, they’re basically going to be see-through, right? Not that I would complain.
No fabric at all, just metal rings and a bit of string. They are far from see-through though because they are pretty dense. If you’re close enough you can see a bit of… anatomy… but it’s more on the side of a coarsly knit sweater than transparent fabric.
Jumping Cubes is the kind of game that works really well on a PC and has super simple rules but is absolute hell in real life.
That game on the Risk board was fun, though. IIRC North America in particular tended to have those terrible chain reactions that just kept going and going.
I remember that Australia was the exact opposite. It has a single outside connection and once it reaches a stable state, it stays there. Every impulse that goes in will come out again and leave the inside unchanged.
I think it was in Die Hard where there was a scene of the protagonist short-cruiting an alarm system with the help of flower pot water to help extend some cables?
Now I wonder if I can route VGA through unusual items. Cutlery, the railing on a staircase, swords, something like that. As long as I can find six pieces of metal of roughly equal length, it should work.
Q: So do you have any hobbies?
A: Well lately I’ve really gotten interested in routing VGA through unusual items!
Q: Ooooh, that’s so hot right now
Well… I don’t think it would be the weirdest thing I’ve done with my free time. Would probably barely rank in the top three.
I’m listening.
Let’s see:
That’s just what I comes to mind at the moment. I’m sure if I spend some time thinking or digging around old hard drives, I can find more.
So… how much fabric is in these chain-mail bikinis, exactly?
Because without any, they’re basically going to be see-through, right? Not that I would complain.
No fabric at all, just metal rings and a bit of string. They are far from see-through though because they are pretty dense. If you’re close enough you can see a bit of… anatomy… but it’s more on the side of a coarsly knit sweater than transparent fabric.
Jumping Cubes is the kind of game that works really well on a PC and has super simple rules but is absolute hell in real life.
That game on the Risk board was fun, though. IIRC North America in particular tended to have those terrible chain reactions that just kept going and going.
I remember that Australia was the exact opposite. It has a single outside connection and once it reaches a stable state, it stays there. Every impulse that goes in will come out again and leave the inside unchanged.
I once routed a SCART signal into cinch with an assortment of different paperclips. Worked perfectly fine
I think it was in Die Hard where there was a scene of the protagonist short-cruiting an alarm system with the help of flower pot water to help extend some cables?