Waiting for the “Whoops, we ‘forgot’ to remove it”.

  • I think using AI for storyboarding is okay. They are already pretty shitty, quick af sketches used to figure out how to arrange the action and get animators on the same page. Now that can be done just a little quicker.

    However, using them as placeholders that could end up in the final thing even accidentally, is dumb. A placeholder doesn’t even need to be representative visually of what it’s holding a place for. Textures could be text that says “texture of wood 1” and words can be normal ass Ipsum Lorem.

    • Seth Taylor@lemmy.world
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      2 hours ago

      Storyboarding is practically blocking for anination though. It’s creative direction. I wouldn’t let AI do that.

      EDIT: I wouldn’t let AI do anything, but defo not that lol

    • MrScottyTay@sh.itjust.works
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      2 hours ago

      Yeah that’s the thing, placeholder textures need to be obviously placeholder so they don’t get forgotten about. Using ai for something that’s approximate to what it should be is stupid in that regards. You’re just making your job harder at the end of the day.

      The only time I can think of it being worthwhile is if you need to show off progress with a vertical slice, for an investment round or whatever, but you don’t have all of the required textures sorted yet. But these changes should be done on a separate branch so they’re not a part of the main development of the game so the above can’t happen .

      • moakley@lemmy.world
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        2 hours ago

        I disagree. Artistically it can be nice to get an approximation of what something looks like so you can see it in context and decide if you want to change it.

        Like what if you think something should have a one texture but then when you actually play the game you realize it doesn’t feel quite right and want to tweak it?

        I don’t know much about how big games are developed, but I’ve made things before, and sometimes seeing an approximation of the finished product is necessary to see how it can be improved.