• grue@lemmy.world
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      15 hours ago

      I haven’t played Beyond All Reason or this “StarCraft-inspired” game, but I have played Total Annihilation and StarCraft and I wouldn’t consider them to be substitutes for each other.

      • supersquirrel@sopuli.xyz
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        14 hours ago

        I mean if someone wants to make a Starcraft inspired mod in Beyond All Reason, ALL of the equipment is already there, the lobby system, voting mechanisms, replay system etc…

        I think the reason nobody has is Starcraft is so much more limited of an RTS design it feels weird to start from a Total Annihilation inspired rts game engine and take a whole bunch away (shift clicking, build cues, actually 3d trajectories of cannons, complex unit interactions rather than simplistic rock-paper-scissors relationships, actually flying aircraft, organic terrain variation instead of simplistic stepped levels…the list goes on and on)

        Still, the Spring/Recoil engine is sitting there. Starting from scratch just to start from scratch seems VERY inefficient to me.

        At the very least why not start as a Spring Engine/Recoil Engine mod, nail the gameplay and balance and then strike out on your own?

        • grue@lemmy.world
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          14 hours ago

          I think the reason nobody has is Starcraft is so much more limited of an RTS design it feels weird to start from a Total Annihilation inspired rts game engine and take a whole bunch away (shift clicking, build cues, actually 3d trajectories of cannons, complex unit interactions rather than simplistic rock-paper-scissors relationships, actually flying aircraft, organic terrain variation instead of simplistic stepped levels…the list goes on and on)

          Exactly. Those “limitations” (I would use a less biased word, BTW) make it a different game. Not necessarily worse or even more simplistic, but definitely different, kinda like how Chess and Go are different even though they’re broadly in a similar genre.

          • supersquirrel@sopuli.xyz
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            13 hours ago

            My point is the Recoil and Spring Engine already exist and could easily have features removed and simplified with modding to create a Starcraft-like or Warcraft-like.

            Or… what about going with 0 A.D.'s engine?

            I just don’t think it is a wise business decision to attempt to create an RTS as a new game studio and expect you can build the engine from scratch. Not in this day and age, the golden age of game development is gone, you can’t casually take risks like that anymore.

            What you end up with is a failed game on a really pretty game engine that is starting to become promising but now since the gameplay hasn’t gotten enough attention from the small overworked team nobody keeps playing the game and all the work that went into building the game engine and boilerplate is wasted and forgotten.

            I think it is a FAR better idea to nail the gameplay on an already made RTS engine.

              • supersquirrel@sopuli.xyz
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                13 hours ago

                Yeah my point is why do people keep insisting st failing at reinventing the wheel as an indie company here?

                There are plenty of wheels that already exist that would serve as a much more focused starting point for a new game company.

                • grue@lemmy.world
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                  12 hours ago

                  Beats me; I wasn’t trying to talk about that. I was just pointing out that StarCraft and TA (and therefore their Free Software successors), despite both being RTSs, are different enough from each other that it doesn’t necessarily make sense to try to share a codebase between them.

    • smiletolerantly@awful.systems
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      23 hours ago

      Despite having a native Linux build, BAR is the one thing keeping my GF on windows. BAR runs flawlessly for her on windows, it runs flawlessly for me on Linux, but on her GPU on Linux, it has less than 3fps, both in the menu and the game. (Have already tried a shitton of fixes, nothing helped.)