Still sounds like a badly chosen name to me. Calling a category “weapon attack” when not all attacks within it are attacks with weapons makes it wide open to misinterpretation, especially when in some cases it’s relevant whether a weapon is used or not. The fact that it took you two long paragraphs to explain the difference between a weapon attack and a weapon attack with a weapon illustrates this rather nicely.
Distinguishing “spell/nonspell” or “spell/weapon/unarmed” would’ve solved the issue without this whole “weapon but not really” song and dance routine.
Any complicated system with a long history is going to have quirks, be that a game or any other.
A change which appears simple at first glance like adding ‘unarmed’ as a basic category might end up introducing more complication than it solves, due to knock-on effects in other parts of the mechanics.
Still sounds like a badly chosen name to me. Calling a category “weapon attack” when not all attacks within it are attacks with weapons makes it wide open to misinterpretation, especially when in some cases it’s relevant whether a weapon is used or not. The fact that it took you two long paragraphs to explain the difference between a weapon attack and a weapon attack with a weapon illustrates this rather nicely.
Distinguishing “spell/nonspell” or “spell/weapon/unarmed” would’ve solved the issue without this whole “weapon but not really” song and dance routine.
Any complicated system with a long history is going to have quirks, be that a game or any other.
A change which appears simple at first glance like adding ‘unarmed’ as a basic category might end up introducing more complication than it solves, due to knock-on effects in other parts of the mechanics.