• Cethin@lemmy.zip
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    5 hours ago

    You can agree that this is great without being stupid. 12% would be great for developers. This is great for consumers. They’re different things. It’d be nice for Steam to take less of the developer’s money. I hope you can agree with that.

    • realitaetsverlust@piefed.zip
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      4 hours ago

      I’ve had a long-winded discussion about that a few days ago. Yes, 12% would be great for devs, but guess what, 0% would be even better.

      Steam takes care of the entire e-commerce and distribution side, which is very expensive. Just look up what publishers used to take back in the day for taking over game distribution, that was like 70%. Not exactly a time you want to go back to as indie dev.

      If you think a 12% cut would be viable, idk. However, epic just recently laid off 1000 people so idk how financially successful that company currently is.

      • Cethin@lemmy.zip
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        1 hour ago

        I’ve had a long-winded discussion about that a few days ago. Yes, 12% would be great for devs, but guess what, 0% would be even better.

        Yes, 0% would be better. What’s your point? Valve is charging 30%. That’s worse than 12%, correct? It’s better. Why do people like you always have to defend what a company does all the time?

        Steam takes care of the entire e-commerce and distribution side, which is very expensive. Just look up what publishers used to take back in the day for taking over game distribution, that was like 70%. Not exactly a time you want to go back to as indie dev.

        No one is saying we want to go back to that. Them being better than that does not make them good. Hitler killed a smaller percentage of the population than Genghis Khan, but that doesn’t make Hitler not evil, right?

        If you think a 12% cut would be viable, idk. However, epic just recently laid off 1000 people so idk how financially successful that company currently is.

        They make an incredible amount of money. Their employees are extremely generously rewarded. This means the 30% is well over what is required. I can’t give a number of what they need, and neither can you. Notably, the Epic layoff was for Fortnite, because of a reduction in players, not the Epic store team. It has nothing to do with distribution or engine development. Even still, Fortnite was profitable. It was just less profitable.

        Why do we have to defend every action Valve takes? Why can’t we criticize them? Why does anyone still have loyalty to any corporation in the modern day? That was a fairy tale that I thought people here were over.

        I’m a Linux gamer. I appreciate what they’ve done. I’ve been on Steam for I don’t even know how long at this point. That sure as hell doesn’t mean I’m not going to point out what they do that’s wrong. If anything, it should be the opposite. I don’t want them to become bad, so I need to call out when they’re doing the wrong thing.

      • artyom@piefed.social
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        4 hours ago

        Laying off employees is not a sign of being unsuccessful. In fact, in many cases it’s the opposite. Also Epic as a storefront is horrific, and Tim is a cunt, so it shouldn’t be any surprise that very few people actually buy from them.