Leaker here is Brad Lynch, who generally seems reliable as a leaker for Valve software and products. He was also the source for the leaked renders of the steam controller.

  • sp3ctr4l@lemmy.dbzer0.com
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    2 hours ago

    I guess worth noting for Steam newbies:

    The trackpads can be configured to act as basically any possible kind of input.

    You can break them down into 4 way buttons, 8 way buttons, 2 buttons, one button… make them work as a joystick, or as a mouse… they click in a bit at multiple points…

    So, if you prefer a different kind of thumbstick orientation, you can basically emulate it.

    Literally all of the buttons on one of these things can be reconfigured to do a whole bunch of crazy shit, you can make macros, you can make it so that a little hud popup with scrollable selectable options pop up, you can make combos of key presses do different specific inputs, you can make a turbo function… etc.

    Hell, you can make the gyros act as a mouse/joystick input, in several different modes, maybe only when you hold the aim button down, if you want that.

    Anything you run through Steam can be made to work this way with the Steam Input system they invented for with the Steam Deck, the Steam Controller 2.0 is basically a shrunk down Steam Deck without the PC and screen.

    • Rob T Firefly@lemmy.world
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      2 hours ago

      If they’re the same track pads as on the Steam Deck they don’t actually physically click in anywhere, but they have really good pressure sensitivity and can be configured to deliver a haptic feedback “click” back to your thumb when you press hard enough. It feels just like clicking a physical button, but it’s all a clever electronic illusion.

      To test this on a Deck, try clicking with the unit switched off and keep trying as you hit the power button and it starts up.