Steam is making anonymous fps data available to devs, so that they can see what kind of performance their game has on the Deck.
Steam is making anonymous fps data available to devs, so that they can see what kind of performance their game has on the Deck.
Is this a common thought? I’ve had exactly 0 performance issues. I’m not playing AAA games on a handheld, but that seems obvious.
A lot of AAA games require some setting tweaks, but most will run decently at 30fps. Main exceptions are UE5 games, games with mandatory ray tracing for lighting (id’s new engine), and MH Wilds for some reason (every other game on the RE engine runs great afaik, except for Wilds).
UE5 games partially suffer from mandatory ray tracing as well (lumens), but even with mods disabling lumens, they still are hit or miss on performance. There’s a mesa update in the pipeline that massively improves ray tracing performance on the deck which will help the non-modded performance of UE5 games and all other mandatory ray tracing games, but I don’t know when it will actually reach the deck through official update channels.
I can’t say I’ve done a ton of triple A games that have come out post 2020.
The only ones I’ve tried are really just Expedition 33.
And that one was really rough in the prologue area, and was pretty stable 30 FPS after getting out of Lumiere with all the falling petals.
Yeah I found the last of us crashed a couple of times when there was a lot of water and rain. Cyberpunk ran okay tho. Haven’t had any other issues.
lsfg-vk is a game changer. Was playing starfield at 70-80 fps. The deck chocked everywhere my old NV3080 did. Overall very playable. I get 80+ fps in cyberpunk 2077.