So basically, a AA studio, combined with a publisher that is still currently being sued by Nintendo, managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.

In other news:

  • sp3ctr4l@lemmy.dbzer0.comOP
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    5 hours ago

    Right, it was supposed to be mobile slop game design, with AAAA graphics.

    You still had to sail around and gather resources, its just that this was visually represented in a very goofy and indirect way.

    • alakey@piefed.social
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      28 minutes ago

      Whether one likes the game or not is whatever, I just take issue with the article pretending these 2 games are at all comparable beyond being games about pirates. Is Windrose also what TES: Redguard was supposed to be?