• rockerface🇺🇦@lemmy.cafe
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    1 month ago

    The term I see used for this is “ludonarrative dissonance”. Basically, your experience playing the game doesn’t match what the story is trying to tell you.

    The opposite would be “ludonarrative synchronicity”. Like in Doom the protagonist is an overpowered entity feared by all enemies, both in gameplay and in the story.

    Edit: specifically applied to games, I’m not sure if there’s a term for movies or other media.

    • MrFinnbean@lemmy.world
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      1 month ago

      Im currently rewatching Smallville and there are so many random villains whose death are directly Clarks fault, and he never takes any responsibility, but still everyone acts like taking a life is a big thing.

      • drunkpostdisaster@lemmy.world
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        1 month ago

        He also calls them meteor freaks. Because coming up with cute slurs for people with conditions beyond their control is something Superman would do i guess.

    • Goodeye8@piefed.social
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      1 month ago

      Going a bit off on a tangent but are ludonarrative synchronicity, ludonarrative resonance, ludonarrative coherence, ludonarrative harmony and ludonarrative consistency all the same thing or are there some subtle differences? Over the years I’ve see all of them be used as the opposite to ludonarrative dissonance.

      • DisgruntledGorillaGang@reddthat.com
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        1 month ago

        That’s wild, I’ve heard ludonarrative dissonance many times, but this is the first I’ve ever heard of ANY of those other terms. But yeah, they all sound like the same thing.

      • SkyeStarfall@lemmy.blahaj.zone
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        1 month ago

        I would say yes, because there’s not a standardized term for the opposite of ludonarrative dissonance so people probably just coined terms of their own

        • grrgyle@slrpnk.net
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          1 month ago

          I propose ludo=narrative and ludo≠narrative. This new term will solve the explosion of terms caused by everyone coming up with their own terms.