For gaming, Microsoft views steamOS as the benchmark, and is working to optimize the platform so that steamOS and Windows gaming performance are comparable. Within the next year or two, it believes that Windows will be able to truly compete head-to-head with steamOS in gaming performance on identical hardware due to foundational changes that are being made to the platform in the coming months.
Do “foundational changes” mean they will play games on WSL hoping the “hyperV, WSL(inux), proton, game, WSLg (Wayland)” chain will have less slowdown than the “Windows, game, directX” route?
At least if they do it performance will stay on par with SteamOS as long as hyperV doesn’t bloat too much.
Do “foundational changes” mean they will play games on WSL hoping the “hyperV, WSL(inux), proton, game, WSLg (Wayland)” chain will have less slowdown than the “Windows, game, directX” route?
At least if they do it performance will stay on par with SteamOS as long as hyperV doesn’t bloat too much.
Competition is good and the more Windows tries to meet this promise, the more Linux gets exposure.
In two years the race will likely be over already.
Doubt.