• mlg@lemmy.world
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    3 hours ago

    No please, continue shooting yourself in the foot.

    People begged for performance debloating for more than a decade but you’re only interested now because Proton outperforms Windows.

    I would be asking for a multi million dollar salary as an NT kernel engineer to undo all the crappary intentionally introduced in every update ever since Windows 8.

  • Wispy2891@lemmy.world
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    5 hours ago

    Lol it’s true

    It’s wild that they recognized that software compiled for their own operating system goes faster through an interpreter on a different operating system

    • uniquethrowagay@feddit.org
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      4 hours ago

      Gaming aside, it’s incredible how bad Windows Explorer performs compared to e.g. Dolphin. It’s performance got even worse with Windows 11, but at least it finally has tabs now

    • Natanox@discuss.tchncs.de
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      3 hours ago

      Outside of Valve hardware certainly Bazzite or Nobara. Not sure about Vive VR support in general though, but if it exists those distros are the most likely to work with it with minimum of issues.

    • SaharaMaleikuhm@feddit.org
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      2 hours ago

      Reject Fedora nonsense. Go Arch, use CachyOS. Seriously, I only ever had issues with Fedora and Fedora based distros. And besides, Red Hat is slowly turning to shit. You heard it from me first. In 5 to 10 years most people will put Red Hat on the same level as Canonical.

    • Leon@pawb.social
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      2 hours ago

      I’d say something Arch based will be the easiest on account of it having so many users. For VR, check out the Linux VR Adventures wiki, and the Matrix community attached to it.

      NVidia kind of sucks. I’d expect that to be the biggest wrinkle.

      • definitemaybe@lemmy.ca
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        2 hours ago

        CachyOS would be my recommendation; it has options to get a kernel with the closed-source drivers automatically during install, iirc. I bought an AMD card, so I have no direct experience, but I’d expect the least friction with it, even compared to Bazzite or other gaming-focused distributions.

        • Leon@pawb.social
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          2 hours ago

          Yeah. Being Arch based it’s flexible, and I’ve heard it’s got a good setup. A friend has a bit of a rough time with the default kernel but you have options.

          VR will automatically be a bit janky. The smoothest out of the box VR experience at the moment is WiVRn coupled with an Android VR headset, like a Quest or a Pico. Requires a good router though.

          If someone’s looking to get into VR on Linux, I’d wait for Valve’s headset to come out. No idea if it’ll be any good or not, but the Quest is arse. I absolutely hate mine.

  • Kairos@lemmy.today
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    8 hours ago

    Some games have better performance running under wine on Linux than natively on Windows.

    • ch00f@lemmy.world
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      5 hours ago

      On the flip side, I couldn’t get Linux native Jackbox to run because the devs failed to update it to support something (Wayland maybe, IDK was troubleshooting mid Xmas party).

      Ended up installing the Windows version in Proton.

      • BlackLaZoR@lemmy.world
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        5 hours ago

        That’s a story old as Linux. Native shit stops working. Thankfully wine/Proton is there to keep it functional

        • HereIAm@lemmy.world
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          5 hours ago

          Hm. I wonder if still will become a problem in the future if we get more Linux native games. We shit on Windows for not playing old games when wine can, but if a game stops functioning moving from x11 to Wayland (or some other dependency) will there be people there to care enough to fix it? Although I would assume it would be an easier fix for Linux than Windows for when it does.

          • ragas@lemmy.ml
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            2 hours ago

            It won’t. You have so many options. Just install the old libraries, use a chroot, use docker. Probably automate all this with Lutris or similar.

          • bluesquid0741b@aussie.zone
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            4 hours ago

            it will always be a problem with native games.

            I think it was about 5 years ago, the Terraria team Linux dev left. Something happened that stopped the Linux build launching, and the native version was not playable until they got a new Linux dev in the team. Proton version worked flawlessly with more stable framerate.

            As far as I know the native Undertale build is still unplayable. If it is working now, well it wasn’t for about 6 years.

            I see people get excited about native game builds, that’s great but unless it’s a very dedicated team that will update the game constantly it seems to be is no use.

          • BlackLaZoR@lemmy.world
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            4 hours ago

            Once 32bit libraries are gone, only wine with the recently added WoW64 will be able to run old games ot of the box. Old native titles made for 32bit Linux will require installing all the 32 bit libs again, assuming they’ll be even available for your distro

            • ragas@lemmy.ml
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              2 hours ago

              Which is no issue w Since you can even still run old 16-bit games on linux. Maybe someone will start packaging convenient library collections at some point.

              Many games ship with dependencies statically linked into the binary. Those won’t even have the problem apart from maybe glibc.

              Edit: 16-bit still works. For 8-bit there are emulators.

      • Kairos@lemmy.today
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        5 hours ago

        Oh yeah that happens. Some devs are just too lazy to understand their build toolchain.

    • T. Hex@lemmy.dbzer0.com
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      6 hours ago

      I always wonder whether that’s because it’s doing less… like some graphics feature that isn’t supported might just no-op in Wine.

      • cley_faye@lemmy.world
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        5 hours ago

        Nah. I mean, there might be some stuff like that, but nowadays, I’d be surprised if feature parity wasn’t 1:1 (or even better, with some open source drivers having features that are removed from official windows drivers…).

        The underlying OS is pure garbage, that’s mostly it. Windows will start chugging everywhere with even moderate FS activity: running a background, single-threaded backup process will sometimes make it impossible to click in another window or open a new application. Driver API is not great, you have to jump through hoops to do basic stuff. There are many ways to do the exact same thing, each being more or less efficient than the other. Audio API is so bad, an audio device failing will sometime cause ohter, unrelated, non-audio application to spontaneously combust.

        And so on and so on.

        On the other hand, the Linux compatibility layer that proton provides do add some overhead in places, but surprisingly, it’s not that much overhead. And it’s not that common (basically, the code runs natively until specific instructions that requires special handling).

        Obviously, when you have a better operating base, and very little extra overhead, software tends to run smoother.

        And all that is not taking into account optimisation to Linux system themselves; there’s been a lot of improvement in technical stuff for graphic drivers (especially on AMD side, but not exclusively), the kernel itself can get improvement in its handling of IO and memory, the whole thing is more flexible, etc.

      • Kairos@lemmy.today
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        6 hours ago

        It’s because Windows is bloated. A lot of games rely on the CPU to deliver frames. If the CPU is congested so are the frames.

      • zalgotext@sh.itjust.works
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        6 hours ago

        It’s usually because of all the other bloat running on Windows. Just various background processes on Windows will eat up like 10G of RAM just idling, where most desktop Linux distros I’ve used will use 2-5G idling. Having a few extra gigs of RAM available can make a noticeable difference.

        I feel like system calls in the Linux kernel are just more efficient/faster than system calls in Windows. Windows system calls have decades worth of compatibility layers all cobbled together for business reasons, whereas I don’t think the Linux kernel suffers from that same problem.

        And that’s not even mentioning the multiple layers of absolute voodoo black magic wizardry that is Vulkan (Linux graphics API) and DXVK (a translation later that translates DirectX calls to Vulkan calls). Those are some absolutely incredible pieces of software, and deserve a ton of the credit as well.

        I don’t really think Linux is faster because it just injects noops sometimes though lol. You’d definitely be able to notice if part of the graphics pipeline was just… skipping enough steps to make a noticeable performance difference lol

  • Malix@sopuli.xyz
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    11 hours ago

    Just a hunch, but it’s not performance why peeps are migrating away from windows

    • Doom@lemmy.world
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      7 hours ago

      I migrated because I was frustrated with having to constantly fix problems caused by forced updates. I didn’t expect the benefit of my computer being WAY faster.

      • mlg@lemmy.world
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        3 hours ago

        My biggest “wow” was when I could hit the super key and have the start menu open immediately instead of waiting 4 minutes for it to load in and another 20 minutes to take my search input and give me back results from Bing.

        • warmaster@lemmy.world
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          2 hours ago

          Sorry you didn’t like Bing, but now we have set Edge as your default browser, you’ll love it. Also Teams is now installed on your PC, surprise!

    • sp3ctr4l@lemmy.dbzer0.com
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      8 hours ago

      It was for a time, when linux+Proton started outperforming Windows, in recent games, a few years ago.

      But yeah, now… well Microsoft just seems very determined to actively destroy everything it maintains or touches.

  • Samsy@lemmy.ml
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    8 hours ago

    What if they find out that people went to CachyOS for even more performance?

    • BlackLaZoR@lemmy.world
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      5 hours ago

      Cachy uses a lot of unstable patches. I wouldn’t recommend it just for benefit of bunch more frames.

      • Deckname@discuss.tchncs.de
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        3 hours ago

        So far it has been the most stable distro I’ve run, since moving to Linux full time three years ago, i think they are doing something right, idn 🤷

        • definitemaybe@lemmy.ca
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          1 hour ago

          Agreed. The only major challenges I’ve had with CachyOS are from my Windows VM or from not realizing that Docker containers are the best option for server-type things, like the controller for my WiFi mesh network. Once I stopped trying (and failing) to run that from the AUR, it’s been smooth sailing.

          But most people would just buy the dedicated mesh network controller, and the only reason I need a Windows VM is for SharePoint integration in Explorer, which is a fairly specialized requirement. Even as a power user, I almost exclusively use the web apps for O365 just so I don’t need to use Windows.

          Apparently, earlier in CachyOS’s history, there were more issues, but I don’t think that’s at all true anymore. I tried installing a more “standard”/conservative choice, Debian on my wife’s and friend’s laptops, and it’s been way harder. I should have just stuck with “unstable” CachyOS, and it would have been much more stable. Turns out things usually get better with newer patches. Who knew?

      • bobo@lemmy.ml
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        6 hours ago

        How do you imagine they patent a fork of Linux?

        They already tried patent trolling for over a decade before they gave up… (Look up “Microsoft Novell-Suse patent trolling”)

        • SaharaMaleikuhm@feddit.org
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          2 hours ago

          Some bullshit to do with vibe coding a copy, then make some important new feature and patent that. Then require all new games on windows to support that. Some bullshit like that. Make direct 13 as incompatible with translations to vulkan as possible.

        • Buddahriffic@lemmy.world
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          2 minutes ago

          Because their legal system is captured by people who don’t give a fuck about what’s right and who see “competition” as something that needs to be squashed rather than encouraged.

    • null@piefed.nullspace.lol
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      11 hours ago

      For gaming, Microsoft views steamOS as the benchmark, and is working to optimize the platform so that steamOS and Windows gaming performance are comparable. Within the next year or two, it believes that Windows will be able to truly compete head-to-head with steamOS in gaming performance on identical hardware due to foundational changes that are being made to the platform in the coming months.

      • Zykino@programming.dev
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        1 hour ago

        Do “foundational changes” mean they will play games on WSL hoping the “hyperV, WSL(inux), proton, game, WSLg (Wayland)” chain will have less slowdown than the “Windows, game, directX” route?

        At least if they do it performance will stay on par with SteamOS as long as hyperV doesn’t bloat too much.

    • Sanguine@lemmy.dbzer0.com
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      8 hours ago

      It also legitimizes it as a viable option for gaming. We already know this, but the general masses are going to start looking at Linux vs Microsoft the same way folks look at PlayStation vs Xbox.

    • Bluegrass_Addict@lemmy.ca
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      10 hours ago

      not really… microslop will always be trash and will always demand that you own nothing, and it’s all their data

      • eldain@feddit.nl
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        9 hours ago

        Oh absolutely. But MS reacting to pressure from competition still benefits the poor souls who have to use it and shows that we need more people to switch away to encourage more improvements.

  • Hudell@lemmy.dbzer0.com
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    11 hours ago

    And only because of portable devices like the steam deck. If the software scene was exactly the same but these devices didn’t exist, I don’t think they would be doing this. They wouldn’t care windows is heavier if it was about standard gaming computers only.