idk who that guy is but I couldn’t think of how to word the title, sorry

︀︀• Custom AMD Zen 4 CPU

︀︀• 6 cores / 12 threads

︀︀• RDNA 3 GPU

︀︀• 28 Compute Units

︀︀• 8GB GDDR6 VRAM

︀︀• 16GB DDR5 RAM

︀︀• 512GB or 2TB NVMe SSD

︀︀• SteamOS

︀︀• Wi-Fi 6E

︀︀• Bluetooth 5.3

︀︀• Gigabit Ethernet

︀︀• HDMI 2.0 + DisplayPort 1.4

︀︀• microSD expansion

  • SavvyBeardedFish@reddthat.com
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    1 hour ago

    Custom in this case doesn’t really need to carry any weight either, it could be a simple voltage bump, clock bump, laser cutting cores etc. and they would still call it custom.

    It’s not a “from the ground up” custom chip. Unified still requires a significant amount of chip area per die, especially if they want to have a relatively beefy GPU (somewhere below Radeon 8060S, but above Radeon 780M).

    I would imagine this gives the best perf./buck from Valve’s POV, without costing an arm and a leg

    • grue@lemmy.world
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      32 minutes ago

      Unified still requires a significant amount of chip area per die

      Even compared to having two entirely separate memory controllers, one for the CPU and one for the GPU?

      • SavvyBeardedFish@reddthat.com
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        3 minutes ago

        I would assume the total area is larger for the separate CPU+GPU die when compared a single unified chip, sure. But the cost per millimeter doesn’t necessarily scale linearly either (larger chip, lower yields), so it might be cheaper to buy CPU+GPU rather than the unified chip even though the total area is larger.

        For reference, TechPowerUp lists:

        RX 7600M: 204 mm² @ TSMC 6 nm

        Strix Halo: 308 mm² @ TSMC 4 nm

        Not sure what kind of area one could expect for the CPU alone (without the integrated GPU) for this kind of process