Overlapping squares shrink into the character performing their move. You attack or counter based on the opponents reaction to you, you sync your response to the squares which train you timing. Different attacks have different timing. Gust of wind dance is complicated.
I never played that game - so what does this mechanic do?
Overlapping squares shrink into the character performing their move. You attack or counter based on the opponents reaction to you, you sync your response to the squares which train you timing. Different attacks have different timing. Gust of wind dance is complicated.