But how will I spend 3 years making my 2D platformer thats as generic as possible except for one slight difference I implemented poorly?
You’re taking away all of the fun of posting my 2D platformer post mortem #204582910058 where I refuse to see reality and never understand why my game sucks or why it flopped!
But how will I spend 3 years making my 2D platformer thats as generic as possible except for one slight difference I implemented poorly?
You’re taking away all of the fun of posting my 2D platformer post mortem #204582910058 where I refuse to see reality and never understand why my game sucks or why it flopped!
I take issue with this. My slight difference was implemented well and my game has not flopped yet