I like Starfield, but the game sure tries to make me hate it with the amount of annoyances packed into it.
Dialogue, almost exclusively meant a railroad of one singular outcome not matter what you picked, or consisted of dialogue options that didnt correctly communicate the degree of emotion that would be applied to it. So often I would either say “I dont want to pick any of these options,” but I was forced to stay in the conversation, or “the character didnt say that how I expected them to and now I want to say something else,” but that usually looped back to the first complaint.
Ship customization is awesome. Not enough parts or tweakability.
So many ugly characters and armor suit designs. Ugly characters comes down probably to rendering, maybe its lighting or something but man so many characters in the game are just ugly looking. And the armor designs are worse, because the lighting on them is actually fine but the designs are just atrocious. When I first heard “NASA-punk” as an aesthetic, I expected designs based on NASAesque objects. You know, whites, gold foil, utilitarian. Not whatever ended up in the game.
Ship flight. I love Elite Dangerous, and even Star Citizen. Too games with space flight models that already exist and allow the player to seamlessly fly between planetary atmosphere and space. There is no reason the Creation engine couldnt have this functionality added. Even if its a cloud covered load screen like No Mans Sky had.
I think a big problem with the game is the NASA-Punk aesthetic, honestly. If they had just gone through with their likely original plans of a Star Wars or Alien esque design board, most people probably wouldnt hate it as much. Most people coming into the game expect Star Wars Skyrim, Bethesda probably should have just made that. Heck, I would have even liked if it was closer to Star Trek, too. But its simultaneously both and neither at the same time.
I like Starfield, but the game sure tries to make me hate it with the amount of annoyances packed into it.
Dialogue, almost exclusively meant a railroad of one singular outcome not matter what you picked, or consisted of dialogue options that didnt correctly communicate the degree of emotion that would be applied to it. So often I would either say “I dont want to pick any of these options,” but I was forced to stay in the conversation, or “the character didnt say that how I expected them to and now I want to say something else,” but that usually looped back to the first complaint.
Ship customization is awesome. Not enough parts or tweakability.
So many ugly characters and armor suit designs. Ugly characters comes down probably to rendering, maybe its lighting or something but man so many characters in the game are just ugly looking. And the armor designs are worse, because the lighting on them is actually fine but the designs are just atrocious. When I first heard “NASA-punk” as an aesthetic, I expected designs based on NASAesque objects. You know, whites, gold foil, utilitarian. Not whatever ended up in the game.
Ship flight. I love Elite Dangerous, and even Star Citizen. Too games with space flight models that already exist and allow the player to seamlessly fly between planetary atmosphere and space. There is no reason the Creation engine couldnt have this functionality added. Even if its a cloud covered load screen like No Mans Sky had.
I think a big problem with the game is the NASA-Punk aesthetic, honestly. If they had just gone through with their likely original plans of a Star Wars or Alien esque design board, most people probably wouldnt hate it as much. Most people coming into the game expect Star Wars Skyrim, Bethesda probably should have just made that. Heck, I would have even liked if it was closer to Star Trek, too. But its simultaneously both and neither at the same time.