- cross-posted to:
- onehundredninetysix@lemmy.blahaj.zone
- cross-posted to:
- onehundredninetysix@lemmy.blahaj.zone
cross-posted from: https://lemmy.blahaj.zone/post/43631736
Gnome Slander Rules
cross-posted from: https://lemmy.blahaj.zone/post/43631736
Gnome Slander Rules
What made me lose interest is how dead the games feel. I’m impressed how they made the world more open and somehow made it feel so empty. Towns have barely any personality, and the routes are just designed to wonder around aimlessly in.
Don’t even get me started on the permanent xp share, constant hand holding, and lack of any real puzzles.
I still think Gold/Silver/Crystal was the actual peak in terms of world design/mon design/storyline/characters, but I’m 100% willing to admit that could be my own particular age bracket of nostalgia talking.
I do like some of the additional/revised gameplay mechanics from later games… team battles, weather, held items, that kind of stuff makes the games meaningfully more complex, as well as more detail and structure given to how breeding and heritability actually work.
But a lot of the more… closer to current day stuff bssically just seems entirely like a gimmick that isn’t very well systemically thought out.
The older games still hold up at least. I’ve been playing through Emerald again and it’s been a lot of fun.
There’s also quite a few good ROM hacks out there too.
I really enjoyed pokemon Lazarus. The challenge mode is actually challenging