- cross-posted to:
- gaming@lemmy.zip
- gaming@lemmy.ml
- cross-posted to:
- gaming@lemmy.zip
- gaming@lemmy.ml
Explore Tyria like never before in Guild Wars 3, an action-adventure MMORPG and modern evolution of the genre.
Eh, if they bring back some of what made the original GW feel special I might check it out, but if it’s just gw2 version 2 I’m not really all that interested.
As someone who played gw2 but never got into gw1, what exactly made it special? With reforged I’ve decided to finally get around to it and I played for maybe an hour so haven’t really been able to get to builds or heroes or etc yet so curious what people loved about it so much that isn’t in gw2.
Would be nice if they can make a good mmo. Feels like the genre has died off.
I was thinking about this other day. I genuinely think it’s because of how we interact with the genre that has largely killed it. Everything is min maxed to no end and almost everything is essentially a chore to meet that goal. The genre use to be fun to just play around in and be social but it has really lost its touch. I’d be so happy to see a revitalization in the space.
I mean, gw2 kinda sounds like what you want? Like it’s pretty chill, no need to continuously grind, hit max level and that’s it. Anything new added is account progression, and even then most of it isn’t important outside of that expansion’s story or to get better rewards from the maps for that expac or etc, save for a few masteries needed for a few specific raid encounters, and some that get double introduced (like mounts that are introduced in one expac and featured heavily in another) give a bonus if you have both which is cool but not necessary. Like 14 years of content so there is plenty to do, and today they said they’re commited to 15 more years, and while they’re pausing the next expansion for gw3 to get released, they are going back to base game to fix up a lot of stuff to make it better (and even adding physics based rendering)
It’s a game I can stop playing for months, come back and keep enjoying without needing to learn something new (unless a balance patch really fucked you up) or unlock new stuff or get new gear just to be able to play.
Plus WvW (bigass siege style PvP) is a pretty cool game mode and they’re developing a new map for that finally which can be a pretty chill PvP mode.
I guess my point is also why I am stoked for GW3, Anet has learned a lot and I don’t think I could be bothered to play an MMO not made by them at this point.
Guild Peace when?
When GW2 came out, lots of GW1 fans didnt really connect with it.
Hope we GW2 fans are not gonna feel the same about GW3.
But even if GW3 was not made for GW2 audience, we are still getting another one.
Both current GW games are different and good.
I didn’t play GW1 but I tried GW2 and I couldn’t connect with it either. I played a ton of FFXI back in the day and a bit of WoW too but GW2 just didn’t pull me in.
GW1 hands down is one of the most creative online RPGs
GW2 has nothing of what made guildwars fun for me
hopefully GW3 is a mix of both ? open world MMO with the skills system of GW1
Fashion Wars 3!? In this economy?
I’ve never really played any GW games, but a honest to goodness new MMO from a experienced studio is exciting! For so long the genre have been awash with kickstarter scams like Ashes of Creation or multiple Ultimas, it’s encouraging to have some hope.
Several thousand hours in gw2. Really liked it.
I hope they keep the stuff I liked. Solo friendly but other people are around to casually join up or whatever. No level grinding. No gear grind.
Maybe a little less storage management, though.
how else are they going to sell more inventory slots? :D
Truly that the core, if you look stuck or having an hard time, passing people often help.
I hope the combat has stronger identity in this one. Really love GW2 but the combat felt very flimsy and each identity seems like tried to be different from usual rpg roles and never had a solid identity that felt as good as classic roles.
I’ll probably get blow back but I was never a fan of the combat. I’d prefer tank heal dps. I love literally everything else about the game except the combat.
Come a long way since launch (which like technically could’ve had those builds but no real need since dungeons didn’t have much use for them cuz 5 DPS just blew stuff up before you die) and now raids and fractals have use for roles for either DPS or boon support which comes in DPS, heals, and tank flavors. Every class can do pretty much every role now, which I find nice to be able to find something that clicks with you and not have to switch off that class.
Some classes still have niches, it’s not all mush or anything, but it’s nice.
There’s tank/support/dps in GW2 for sure, but pretty much every class can build for any role and it’s only relevant in raids.
My Mesmer (a mage with the lowest health and lightest armor) is my best and toughest tank in my character line up.
Of course arenanet are in the best position to make a new mmo, I can’t wait. Gw2 made me get into illustration.
I can see why. The loading/travel screen art blew me away on release and still does now.
I don’t often get my hopes up for new games any more, but I kinda have for this.
I look forward to playing 5 years after release once ANET has changed their mind about core design choices a few times, fluctuated between unique classes and homogenization, and exhaust their thesaurus to be different than other MMOs. I know that sounds sarcastic, but I really do like GW2. I actually have it open on the other monitor right now- I’m in Mistlock smelting mithril ingots. I’m not sure why ANET has such a difficult time sticking to design choices, but eventually it seems to work out.
I’m cautiously optimistic about this one. I loved GW2, even though I haven’t kept up with it in a while, so I’m interested to see what they are planning for the sequel. Orr also seems like a fun setting. I live the descriptions in GW2 of Orr pre-sinking. (Also, the gods (presumably) saying “we promise you magic” is funny, considering how horribly that ends in this case.)
However, GW2 is dripping in style, and I love the painterly style it has. I’m not seeing that same style in this trailer. It looks kinda generic, tbh. (The design of the mount is stellar, though.)
Also, being set in the past means that the Sylvari don’t exist yet, and the Charr are still the “great enemy”, so those two are out. We seem to have gained Kodan as a playable race, though (probably means no Norn as well, since they would have quite a bit of overlap). Also, this seemed like the perfect chance to give the people the Tengu they have wanted, but playable Tengu remains a dream, it seems.
I’m hyped for this for the most part. But you pointed out what I felt but couldn’t put my finger on: the visual style does look kinda generic in the trailer. I hope that they evolve this into a more unique or stylized style.
I am excited for the next installment. I will most likely preorder the game, I have thouroughly enjoyed their current games and are willing to give them the benefit of the doubt.
I wonder how action orriented they will make the game. I saw some speculation that it will be a lot like warframe.
I’m genuinely very excited for this, but I have to ask: What use is this video as far as an advertisement? What does the video add beyond what an official headline with GW3 on it couldn’t? There’s no gameplay, information, nothing but some pretty pictures and a voice-over. The most I could gather is there’s some form of rock climbing, there’s mounts, and there are classes. But even some of that might be off.
What do you mean by headline? A headline is usually accompanied by an article but as you said there isn’t any extra details beyond the major announcement of the game existing.
It shows off:
- where it takes place (ancient Orr)
- that that place is mostly a wilderness (as the game takes place a thousand years before the first one)
- some playable races (Kodan bears are new, Asura and humans are not, Charr won’t be in this one due to the time period)
- different mount types (flying dragon is probably a mount too)
- different modes of movement, which is a large focus of this game
- gliders
- the style they’re going for, evolved from GW2
And I’ve probably missed a ton of things. Once you really start looking at it there’s actually a lot going on.
Yeah aside from the mounts this looked like some generic unreal engine demo using generic assets.They’d be better off just showing the logo until they have some actual content to show.
Kinda par for the course for guild wars PR though. GW2 had some weirdly bad promo videos.
I’m excited for this but really upset that the beta is in FALL OF 2027…
And like most mmo launches, it’s really just an EA launch with the real content to be reworked and added later.
Agreed, was hoping for a shorter hype cycle.










