I’m looking for any games on PC (preferably Steam) that plays like The Legend of Zelda: Breath of the Wild.
Mainly, I’m looking for large, open-world games, with lots of things to do, with an over-arching narrative/destination available. Think Minecraft, with but an actual definitive objective to complete.
I’m aware of Fromsoft’s work (Elden Ring), but I’m looking for non-soulslike games.
Aer: Memories of Old was pretty excellent. I think the scale might be not quite what you’re looking for, but the inspiration from Zelda is very apparent.
Elder scrolls games (Morrowind, oblivion, Skyrim) are classic examples and games that came after they inspired like cyberpunk.
I haven’t seen Sable suggested, but it’s a very pleasant indie game with a lot of BotW in its DNA. It’s not as large and content filled as some of these suggestions but it does have a great sense of style and is more tonally similar to Zelda.
Much smaller scale, but Smushi Come Home kinda gave me BOTW vibes
Horizon zero dawn is live action breath of the wild
Immortals: Fenyx Rising
Genshin is the only one I know of. Its monetisation is predatory, but it’s a huge open world action-RPG with tons of discoverable chests and environmental puzzles. Also it’s very f2p friendly if you’re not susceptible to hype and FOMO - I’ve been playing for 4+ years with most areas 100% explored (and 70+ characters unlocked) without ever spending a pence.
Tower of Fantasy and Wuthering Waves also kinda do the same schtick.
V Rising. It’s basically goth Terraria. You’re playing as a vampire who just came out of a thousand-year hibernation, and your whole goal is to find and kill Dracula. You start by bullying skeletons with your bare hands to harvest their bones, and go all the way to building an enormous automated castle that can process thousands of units of raw materials.
Crazy that I didn’t see anyone else mention this one, but you should check out Cloudheim. It has a free demo on steam.
Crimson desert. You’ll never finish it.
Probably because you’ll just get tired of it. After the initial whiz bang faded, the HUGE beautifully rendered world was not enough to carry the absolutely dogshit story, repetitive unvaried encounters, and overwhelming plethora of shallow, poorly explained systems.
Enshrouded
Enshrouded and Palworld feel a lot like BotW/TotK to me, but better overall gameplay and worse dungeon puzzles!
I went straight from BotW to Elden Ring and ER was like exploring BotW but every part of the map had interesting things everywhere, made BotW feel really empty in comparison.
This game keeps on giving.
Ugh I got to the last biome and loved it sooo much, then got HEAVY (like 80+ hours a week, recovering from almost dying irl lul) into modding Valheim after playing 200 hours of vanilla. I’m now almost 1000 into Valheim and taking a lil break.
Waiting now for Enshrounded to go 1.0, and starting over. Sooooo psyched!
It’s a very casual take on BOTW - basically exploring and traversal with no consequences. Enemies are cardboard.
It has some nods and jokes referencing TLOZ. I found it charming as hell and played it to 100%. I’m looking forward to playing the expansion.
Elden Ring really gave me botw vibes.
All that exploration, shrines, random story lines and gigantic map and biome variety.
OP said they don’t want soulslikes
Hytale is really good, but it’s still in early access and the overarching objective isn’t there yet. Still keep an eye on it
Skyrim
Admittedly it’s a bit older
older? it just released like 5 years ago, and 8 years ago, and 12 years ago







