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alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day ago

DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default

www.phoronix.com

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  • cross-posted to:
  • linux_gaming@lemmy.world
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DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By Default

www.phoronix.com

alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 day ago
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  • cross-posted to:
  • linux_gaming@lemmy.world
  • thingsiplay@lemmy.ml
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    19 hours ago

    Proton translates D3D12 to Vulkan. So the game runs with Vulkan on Linux.

    • rue@lemmy.zip
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      17 hours ago

      But DX12 doesn’t use DXVK, it uses VKD3D-Proton.

      • ColdWater@lemmy.ca
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        14 hours ago

        Didn’t vkd3d stand for Vulkan Direct 3D?, a directx reimplementation/translation of proton/wine?

        • who@feddit.org
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          8 hours ago

          As far as I know, it has always been specifically for Direct3D 12, which makes sense because of that version’s design similarities to Vulkan.

          DXVK does the same thing for earlier Direct3D versions.

          https://gitlab.winehq.org/wine/vkd3d/-/raw/master/README

          https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton/refs/heads/master/README.md

      • thingsiplay@lemmy.ml
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        17 hours ago

        Ah, you are right. I didn’t pay attention to this. It even says this in the introduction of the article. Thanks for clearing up.

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