People want retail games and if the big 3 can’t cover that market a new and more sustainable subject will fill that space. Maybe it’s time to bring back physical media to PC, a more open system where publishers could make profit selling their retail games similarly to vinyls for music.


What I’d like to see is good selling indie games doing a “limited edition” or “supporter edition” 6 months to a year after they launch. Have it be a physical box, with an SD card or Blu-Ray with custom art, plus various bits of merchandise.
Essentially, get them to make pre-order or limited editions after the game already launched and garnered goodwill instead of trying to front load all the greed.
I’d definitely buy copies if games like “Sea of Stars” or “Ori and the Blind Forest” did this
I don’t know that it’s usually naked greed for indies, as much as it’s an effort to boost initial sales and get word-of-mouth going by preying on FOMO.
But yes, I’d be behind delayed special editions. More than once I’ve found out that some indie game had limited extra content for early buyers, and when people asked later if that content would ever be more widely available, the developers gave a slightly smug “Nope! I guess you should’ve backed it / bought it at launch, huh?”-style response.
I know that your life has probably been revolving around this game for months or years, but I only heard about it for the first time yesterday, and your backer campaign / launch sale ended 8 months ago. All you’re doing with that attitude is souring potential customers.
I think it’s better to offer the extras again at a later time, as part of a special edition and/or a separate bundle. Plenty of games do this, too.