Kinda vague title, but I was trying out some of the Atelier games recently and while I do find the crafting interesting, I can’t stand the “slice of life”/CGDCT style they have. Yumia seems to be a bit more interesting but the gameplay is too simple and balancing seems to not take into account the crafting system, which makes it really unsatisfying to play.
Are there any alternatives? SMT/Persona too I feel has similar systems with fusions, but I think I’ve already played enough of the ones I’m interested in. They also lack the crafting of items, which is the main thing I find interesting in the older Atelier.


Biiiiiig stretch here, but Final Fantasy 14!
It does require actually playing the game as well, but the crafting/gatherer system has always been fun. Besides all the combat classes, there’s a bunch of different crafters (Carpenter, leatherworker, alchemist, Weaver, etc) and gatherers for actually going out and finding the materials you need.
Not exactly sure the vibe you’re going for since I’m unfamiliar with the games you mentioned, but hopefully this might be interesting!
I’ve leveled a few crafters and yea it’s pretty close to what I mean. I like the crafting/gathering itself, but what kinda ruins it for me is that unless you’re crafting the latest set, gear is kinda meaningless in the game.