This is my own personal rule, so therefore I obviously think it’s the most correct definition:
Once a “next-gen” (eg. PS5) console becomes “current gen”, then the previous “current-gen” (eg. PS4) console becomes “last-gen”, and the previous “last-gen” (eg. PS3) console becomes “retro”.
You’re probably not wrong; consoles moving to x86-64 likely was a death knell.
It’s too long to post here as a comment, but I believe that the PS3 stumbling early (price, giant enemy crab etc.) resulted in Sony JP losing control of the Computer Entertainment division to Sony US, and it was that shift that signed console farming’s fate all the way back to before the release of the PS4.
The fact that the whole X/O remapping was forced onto Japan is just one example of this relative loss of power.
We’re well past the point where even if a console generation doubles the number of polygons it can process over its predecessor - it will be difficult for us end-users to be able to discern much of a difference.
We will likely get to a point where 4K120Hz may be possible for some titles with AI support in the next generation; but given Sony’s decision to not make discs of future games - they can go fuck themselves.
Slightly off-topic, but has anyone ever checked if the tri-counts given here are actually correct? The first one, sure, you can count that by hand and it seems to be more or less correct (since we can’t see the backside). The thrid and fourth are too hard too count, so we just have to believe that. The second one though? I don’t see how that can be more than 300 tris or so.
This is my own personal rule, so therefore I obviously think it’s the most correct definition:
Maybe that whole train stopped when consoles became PCs?
You’re probably not wrong; consoles moving to x86-64 likely was a death knell.
It’s too long to post here as a comment, but I believe that the PS3 stumbling early (price, giant enemy crab etc.) resulted in Sony JP losing control of the Computer Entertainment division to Sony US, and it was that shift that signed console farming’s fate all the way back to before the release of the PS4.
The fact that the whole X/O remapping was forced onto Japan is just one example of this relative loss of power.
I fell the differences between the most recent two generations aren’t enough to warrant a shift in stages.
We’re well past the point where even if a console generation doubles the number of polygons it can process over its predecessor - it will be difficult for us end-users to be able to discern much of a difference.
We will likely get to a point where 4K120Hz may be possible for some titles with AI support in the next generation; but given Sony’s decision to not make discs of future games - they can go fuck themselves.
And with bump/normal mapping, they were able to bake the appearance of 6 million triangles into the texture and wrap it around the 600 triangle model.
Slightly off-topic, but has anyone ever checked if the tri-counts given here are actually correct? The first one, sure, you can count that by hand and it seems to be more or less correct (since we can’t see the backside). The thrid and fourth are too hard too count, so we just have to believe that. The second one though? I don’t see how that can be more than 300 tris or so.
Really only matters much in frame rate and VR anymore.