cm0002 to Programming@programming.devEnglish · 20 days agoInfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generationxandergos.github.ioexternal-linkmessage-square2fedilinkarrow-up110
arrow-up110external-linkInfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generationxandergos.github.iocm0002 to Programming@programming.devEnglish · 20 days agomessage-square2fedilink
minus-squaretroed@fedia.iolinkfedilinkarrow-up1·20 days ago Our framework outpaces orbital velocity by 9 times on a consumer GPU I’m sure that nomenclature is obvious with their intended audience but am I confused right now
minus-squareExFed@programming.devlinkfedilinkarrow-up1·20 days agoI’m pretty sure they’re trying to say that, if you were to realistically simulate orbital mechanics, the framework generates terrain 9 times faster than the player could reveal new terrain via orbiting, making it possible to calculate at runtime.
I’m sure that nomenclature is obvious with their intended audience but am I confused right now
I’m pretty sure they’re trying to say that, if you were to realistically simulate orbital mechanics, the framework generates terrain 9 times faster than the player could reveal new terrain via orbiting, making it possible to calculate at runtime.