Hard skip. Fallout 4 was trash, only good part was that it was a good mod foundation. Lol. Remember Starfield? They had YEARS to make that it was, well, itself.
Bethesda aren’t making this one; Obsidian are.
Unless both games are as broken and buggy as the original New Vegas was, I’m probably gonna skip. The bugs and crashes are one of the things that have kept me liking New Vegas. You never know when it’s gonna crash.
Did you ever play Skyrim on the 360? It sounds like you’d have enjoyed that.
I tried it when I was growing up on 360 but never got far, just like with Fallout 3, New Vegas, and Oblivion. Never got far before stopping for some reason. Still haven’t beat F3 or Oblivion, but I have planned on potentially at some point playing my dad’s copy of Skyrim on 360. Mostly for things like the enchanting loop glitch thing and a few others.
Though all that has been put on hold because of another game.
If you’re interested, you can know exactly when it’s going to crash. You can measure the memory usage and know the exact loading screen it will fail.
As a heathen with a single monitor who plays the game in full-screen, I think I’ll take my chances with the random crashes. Makes the game more fun, IMO. Especially since I have had a couple random crashes outside loading screens. Game decided to just crash while fighting enemies. Unpredictable, yet oddly amusing because they so rarely happen for me.
Neither studio has impressed me in a long time, especially Bethesda, and that was before gutting the team and promising more layoffs of the next 12 months. Unhappy skeleton crew and they’re doing engine upgrades.
They’re not doing engine upgrades. They’re throwing in more graphics (visual effects, higher resolution assets) and bolting on some features, but the core engine has barely changed.
First, those are all engine upgrades. What do you think an engine is? Second, it has barely changed from when? Morrowind? It’s essentially an entirely different engine. Starfield? How would you know?
Assuming they are doing the work and haven’t outsourced it to an external company like they did with Fallout 76
Bethesda Austin is a Bethesda company it’s not external
New Vegas doesn’t really need a remaster, it just needs its horribly broken engine fixed.
Money? Money money money!
Should have been an update of shitty code, but let’s sell it as a new game anyway
It’ll be like Oblivion I’m assuming. Old Gamebyro engine running underneath Unreal Engine coat of paint. So it’ll have the same memory leak cache crashing issue New Vegas does is my bet.
Honestly, I would bet it doesn’t. NV is bad because it was rushed, and there was a system to clear the cache (which is why 3 doesn’t crash nearly as often), but they failed to place it in enough locations. Also, there are mods to fix it. I would actually bet on a more substantial fix though, but who knows.
So a remake?
How about you do one thing at a time Bethesda before announcing more bullshit. you haven’t even released the new eldar scrolls yet and you’re already putting the next fall out into preproduction?
I hate comments like this from people who don’t know what they’re talking about. Preproduction is not the same as actual production. It’s figuring out what the game is going to be. Deciding on location, mechanics, story concepts, and things like that. They need this so, when they’re ready to start working, they have a broad outline of what technologies and resources they will need to create. It involves only a handful of people, and it’s essentially entirely conceptual.
The alternative is you wait until development is done on the previous project, and then you fire a bunch of staff while you figure out what the next project is. Then you rehire again. Obviously this is stupid and wasteful, so it’s best avoided.
As for the remakes and Obsidian, it is not being handled by Bethesda directly. They’ll probably be checking in and offering help, but it’ll be mostly hands off.
They aren’t Obsidian is. Microsoft owns both and put Obsidian back in the wheelhouse after canceling Obsidians current projects.
As far as a remaster goes that’s not a full house affair for Bethesda and they will probably send that to the 76 studio to reskin. They already made a lot of assets that will easily be recycled.
Id wager what will happen with 5 is Obsidian writes it and directs the major story lines while Bethesda provides engine and art support
And I’m sure it’ll be on the same old ancient engine with decades-old bugs and other jank, just with another layer of hacks.
Do you really think Unreal Engine has been completely remade every version? News flash: it hasn’t. No game engine has. They all get upgrades to meet new demands over time.
But you clearly haven’t played a Bethesda game since the original release of Skyrim, or you’d have seen it.
Netimmerse is still in there buried under all the spaghetti
Probably not really. Maybe some code, for some very basic systems that work perfectly fine, but likely not much. The same is true for UE, like the comment above says. There’s still some original UE code from the 90s in UE5 (and 6), and that’s totally ok. In fact, it’s smart. If it perfectly handles the job with no errors, changing it for the sake of change only creates opportunities to introduce new unknown bugs.
I’ll sooner believe Star Citizen will be released than ES6 at this point
SQ42, the single player star citizen, is due end of this year. Streamers apparently getting access from October









