• tal@lemmy.today
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      3 hours ago

      I have never actually played Minecraft itself, just open-source clones like Luanti, but I could very easily believe that those have extremely low VRAM requirements, even if the engine isn’t optimized. Most VRAM goes to storing textures, and Minecraft normally has few textures and very low-resolution textures.

      Thing is, I also would guess that unless the engine is really inefficient, that GPU isn’t really buying much, either. Like, you have lot of crunching power and bandwidth, sure, but you probably don’t have many visible triangles either.

      Maybe some modded Minecraft?

      searches

      https://old.reddit.com/r/Minecraft/comments/31es0c/cpu_bottleneck/

      It’s not abnormal for shaders in minecraft to more than half your FPS.

      If that’s true, if people have done some really crazy shader mods or someone’s using ReShade or similar, maybe they could be soaking up that GPU compute power. Though…I have no idea what kind of system this guy is talking about. He could be talking about a cell phone or something too…

      • pivot_root@lemmy.world
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        2 hours ago

        Those are the requirements for the upcoming Vulkan renderer update to the Java edition of Minecraft, which supposedly will feature a lot more complicated lighting and shaders.

        The previous releases used old versions of OpenGL where a lot of time is spent waiting to synchronously dispatch commands to the hardware, and even then it didn’t make very good use of the GPU hardware it has available. It still doesn’t use LODs from what I heard, but to give them some credit, they did finally start to use VBOs about a decade in development.