I liked exploring it as a kid, but going back to it as an adult it kinda lost me with how gamey some of the puzzles were despite it trying to sell you on the idea that this is a lived in world. Like, who is going to design a door lock to correspond to some nearby whistling holes in the ground?
From what I’ve read, the sequel Rivan did a better job of making the puzzles feel more integrated into the world, but I only played that briefly as a kid and haven’t gotten around to trying it again.
Sorry for barging in through the door like a Jehovah’s Witness, but if you like these kinds of games you must try The Drifter. I finished it yesterday and it’s the best point-and-click I’ve ever played, may well have ruined the genre for me. It’s an adventure game that actually doesn’t use moon logic. A couple puzzles were a bit convoluted, but even those I felt like actually were based on some logic and made sense.
Plus it’s a great pulp story with phenomenal voice acting. Can’t recommend it enough. Well anyway, sorry for the interruption, I’ll move on to the next house. Thanks for your time.
I actually recently blasted through the first 3 chapters of The Telwynium by the same creator, and absolutely loved it (I’d say it was one of the best point’n’clicks I’d ever played, up there with Robin Hood from Sierra, which is the sole departure from them where the puzzles all make sense), so I’ll definitely be picking up the drifter at some point (and the steam release of the Telwynium which will have the 4th chapter).
Ah, good to hear. I checked out his other games on Steam and wishlisted Telwynium immediately after finishing The Drifter, but it will probably be some time before I play it. I like to switch things up genre-wise game to game. But I’m glad to hear it’s also quality, I’ll definitely pick it up at some point during some future sale.
Yes, Riven really improved on that aspect, by a lot. The puzzles feel incredibly natural and purposeful. Everything in Riven serves as world-building. Everything has a reason to exist. And the puzzles flow naturally together. It’s a game of discovery that rewards exploration. I’d absolutely recommend the recent remake.
I only got around to playing Myst when the VR version came out. Haven’t made the time to play through Riven too, but I heard it had a VR version too. It’s somewhere on The Pile.
I liked exploring it as a kid, but going back to it as an adult it kinda lost me with how gamey some of the puzzles were despite it trying to sell you on the idea that this is a lived in world. Like, who is going to design a door lock to correspond to some nearby whistling holes in the ground?
From what I’ve read, the sequel Rivan did a better job of making the puzzles feel more integrated into the world, but I only played that briefly as a kid and haven’t gotten around to trying it again.
Sorry for barging in through the door like a Jehovah’s Witness, but if you like these kinds of games you must try The Drifter. I finished it yesterday and it’s the best point-and-click I’ve ever played, may well have ruined the genre for me. It’s an adventure game that actually doesn’t use moon logic. A couple puzzles were a bit convoluted, but even those I felt like actually were based on some logic and made sense.
Plus it’s a great pulp story with phenomenal voice acting. Can’t recommend it enough. Well anyway, sorry for the interruption, I’ll move on to the next house. Thanks for your time.
I actually recently blasted through the first 3 chapters of The Telwynium by the same creator, and absolutely loved it (I’d say it was one of the best point’n’clicks I’d ever played, up there with Robin Hood from Sierra, which is the sole departure from them where the puzzles all make sense), so I’ll definitely be picking up the drifter at some point (and the steam release of the Telwynium which will have the 4th chapter).
Ah, good to hear. I checked out his other games on Steam and wishlisted Telwynium immediately after finishing The Drifter, but it will probably be some time before I play it. I like to switch things up genre-wise game to game. But I’m glad to hear it’s also quality, I’ll definitely pick it up at some point during some future sale.
Yes, Riven really improved on that aspect, by a lot. The puzzles feel incredibly natural and purposeful. Everything in Riven serves as world-building. Everything has a reason to exist. And the puzzles flow naturally together. It’s a game of discovery that rewards exploration. I’d absolutely recommend the recent remake.
Give it a try, Riven has a very special place in my heart. It got a remake with VR option couple of years ago
I only got around to playing Myst when the VR version came out. Haven’t made the time to play through Riven too, but I heard it had a VR version too. It’s somewhere on The Pile.