Specifically, the video is about developing a game where all the textures and sounds are generated at runtime using Sine waves. I thought it was high-quality and explained complex math concepts well.
Specifically, the video is about developing a game where all the textures and sounds are generated at runtime using Sine waves. I thought it was high-quality and explained complex math concepts well.
IIRC there was a game designed to fit on a floppy disk that used similar generated assets. Really cool technique.
.kkreiger! (Maybe not the one you were referring to, but fits the bill at 96KB in size)
That was it! :D