Specifically, the video is about developing a game where all the textures and sounds are generated at runtime using Sine waves. I thought it was high-quality and explained complex math concepts well.
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awesome share, it’s a well made, entertaining explainer
IIRC there was a game designed to fit on a floppy disk that used similar generated assets. Really cool technique.
.kkreiger! (Maybe not the one you were referring to, but fits the bill at 96KB in size)
That was it! :D




