• Goodeye8@piefed.social
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    10 hours ago

    You do realize that same game costs $13 as a digital version? I can guarantee people are not going to buy a physical version of a game if it cost between $140 and $160 (assuming the same overhead as your example).

    • Peffse@lemmy.world
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      9 hours ago

      Where are you getting hundreds from? If a $30 sale is $13 digitally, that means the production overhead can be no more than $17 for the media… and it couldn’t be that high, because LRG needs a cut as well as the publisher and developer.

      • Goodeye8@piefed.social
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        2 hours ago

        My bad, I guess I was more tired than I thought. That said, the $17 is production costs because the cost of the digital version already contains a developer/publisher cut and the digital storefront cut (which in this case would subsidize LRG cut). Which means those cuts are already covered by the original $13.

        While I messed up the numbers the point more or less stands, would people pay $90 for a physical version of a $70 game? Most people already consider $70 to be too high and wait for discounts.

        • Peffse@lemmy.world
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          38 minutes ago

          Your thinking is a little bit backwards. The $70 price point of video games was not set by digital storefronts… it was set by physical media.

          $70 is where the development cost, marketing, physical production and shipping can be sold at a profit.

          So maybe you should be asking why I can buy a disc of Madden 27 at $70 while you can’t buy it at $50.