context: lead dev was caught grooming children a few years ago and was kicked off the project. the new lead dev now got caught for the same thing and the whole community imploded and the remaining devs decided t axe the project

  • Dremor@lemmy.worldM
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    1 day ago

    Terraria’s devs ended new content development with their last update. Idk if they will still do bugfixes, but there is very few chances for a breaking change that would affect mods.

    • sp3ctr4l@lemmy.dbzer0.com
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      9 hours ago

      I can’t speak to Terraria specifically, but just with most games in general?

      An actual bugfix often means you changed the underlying guts of some system, some system that had appeared to work, but actually, had a fundamental flaw, even if minor.

      With that kind of a fix… well, often mods essentially work by creating their own uses of, or work-arounds for the old buggy system.

      So, when that system is reworked, to remove the bug… well now some of the guts of the mod may need to be reworked as well.

      An extreme example of this would be the FO4 ‘update’.

      Not really much in the way of new content… but they reworked a bunch of the guts. Which broke just most mods that did anything beyond something entirely simplistic and superficial.

    • Mora@pawb.social
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      1 day ago

      Terraria’s devs ended new content development with their last update.

      Well… that happened more than once before.

      • Dremor@lemmy.worldM
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        1 day ago

        If you say so.

        Strange how triple-slop games and idies do the opposite. The first promises years of content and can the project after barely a year, and the second promises stopping creating new content only to release a surprise new content patch out of nowhere 😆.

        • sp3ctr4l@lemmy.dbzer0.com
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          9 hours ago

          This kind of thing happens because the indie or AA devs traverse the dunning kruger curve, as they develop the game.

          They often initially think things will be easier than they actually are. Then, the reality of the complexities of game dev hits them in the mouth. After that… they become more measured in their public promises.

          Better to underpromise and overdeliver, than to overpromise and underdeliver.

          Whereas AAA/corpo games… the entire plan the whole time is to bait and switch you, if they don’t become astoundingly successful basically instantly.

          See, they have a marketing budget and the salaries of a bloated management hierarchy they need to cost justify, quickly, because line must go up.