• FishFace@piefed.social
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    1 day ago

    When huge warning signs didn’t work, devs started locking the highest difficulties until you beat the game once or implementing a hidden system that lowers difficulty or sneaks you some goodies if you keep dying too much.

    Adaptive difficulty has been a thing for decades. The first one I remember is Max Payne, released 25 years ago, though I don’t remember if it was active on all difficulty settings…

    • Klear@piefed.world
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      1 day ago

      I didn’t say it was a recent development, but if anything it has more common over the years.

      • FishFace@piefed.social
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        1 day ago

        Yeah I realised that might have been the case as I was hitting “comment” and was like “oh well” - just my first impression was that you meant to imply that it was recent :)