When huge warning signs didn’t work, devs started locking the highest difficulties until you beat the game once or implementing a hidden system that lowers difficulty or sneaks you some goodies if you keep dying too much.
Adaptive difficulty has been a thing for decades. The first one I remember is Max Payne, released 25 years ago, though I don’t remember if it was active on all difficulty settings…
Yeah I realised that might have been the case as I was hitting “comment” and was like “oh well” - just my first impression was that you meant to imply that it was recent :)
You never know how old someone is around here. Not long ago I saw someone write something like “maybe they didn’t learn about 9/11 at school” and after a quick calculation I was ready to go climb into a grave and stay there =P
Adaptive difficulty has been a thing for decades. The first one I remember is Max Payne, released 25 years ago, though I don’t remember if it was active on all difficulty settings…
I didn’t say it was a recent development, but if anything it has more common over the years.
Yeah I realised that might have been the case as I was hitting “comment” and was like “oh well” - just my first impression was that you meant to imply that it was recent :)
You never know how old someone is around here. Not long ago I saw someone write something like “maybe they didn’t learn about 9/11 at school” and after a quick calculation I was ready to go climb into a grave and stay there =P
They teach that in sehool?
💀