• Kazumara@discuss.tchncs.de
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    4 minutes ago

    Honestly, I’d still pick hard. Breezing through games just isn’t as fun as having the occasional struggle on the way.

  • Fiona@lemmy.blahaj.zone
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    23 minutes ago

    The thing is: We are not doing that on any other skill-based competitive thing (sports or similar), even though you could largely make the same argument there. Of course any game like this will want to be respectful to its most dedicated players instead of pissing them off.

    Honestly, wanting to insult the best players mostly just comes across salty, as if by someone who is annoyed that they are not particularly good (which is fine) and mad about it (which indicates that YOU are the one taking this too seriously). Back in the day playing through the Maw on Legendary in Halo CE was something that was respect if you managed to do it, but nobody really looked down on others for not doing so…

  • Uriel238 [all pronouns]@lemmy.blahaj.zone
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    14 hours ago

    Left 4 Dead had the achievement What Are You Trying to Prove? earned by completing all the campaigns on expert.

    L4D2 had Still something to prove, again by beating all the campaigns on expert.

    I was able to get the second one by playing Last Man On Earth, which is single-player, but special infected only. The higher difficulties are mostly harder by having common infected do more damage.

  • alapakala@quokk.au
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    14 hours ago

    If that’s your kink, sure boss.

    If you actual want the respect of your player base, maybe leave shaming culture out the venue? You’re one LAN party away from making another jerk circle.

    • NihilsineNefas@slrpnk.net
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      9 hours ago

      Where’s your sense of whimsy, your joie de vivre, your ability to take the piss out of the parts of yourself that can be lightheartedly mocked?

      Come onnnn and join the jerk, the planet’s on fire, more than half of us are set up to die by systems put in place generations ago, and the government of every country is full of pedos.

      Come play a game and if the wellington boot with frog eyes fits you a bit too nicely, dont take it personally, jump in the puddles.

  • darthsundhaft@piefed.social
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    17 hours ago

    Are people actually making a big deal about what other people set their difficulty as?

    Idk sounds like those people are the ones lacking said social life, not the people minding their business enjoying their game the way they want to.

  • atomicbocks@sh.itjust.works
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    24 hours ago

    I feel like I actually did see things like this in flash games in the early 2000s specifically making fun of 90s tropes.

    • Enkrod@feddit.org
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      22 hours ago

      Flashgames were peak creativity and a very “internet” blend of edginess and woke, there were some absolute treasures out there.

  • Enkrod@feddit.org
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    1 day ago

    The thing is this:

    The people playing on easy don’t get angry when they’re called easy-goers, this is not about their ego for them.

    But the “I’m the most manly man of them all, I only play on the hardest difficulty!”-types will instantly have their overinflated egos implode when you call them out like that. And you’ll have your game shitstormed by incels.

      • Swedneck@discuss.tchncs.de
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        1 day ago

        also free advertising, having shitheads publish videos of themselves turning red from talking about your game makes the kind of person who frequents 196 go “lmao based let’s buy the game out of spite”

        • TheRealKuni@piefed.social
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          1 day ago

          Seriously all the chuds bitching about the “girlboss” character they added for the new prequel missions in Halo: Campaign Evolved just highlighted that there were new prequel missions.

          (Although actually most of the dipshits I’ve seen complaining about her didn’t actually play so they don’t know that she’s not part of the standard campaign, so they’re saying things like, “The game was already good, they didn’t need to add a new woke character.”)

        • new_world_odor@lemmy.world
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          23 hours ago

          true shit, their cries have actually led me to some things i wouldn’t have found otherwise! like Hazbin Hotel!

      • Enkrod@feddit.org
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        1 day ago

        True true. You definitely get a relaxed fanbase with a good ability to take some irony and self-mockery like that. You just also will always have an army of haters turn up wherever someone expresses personal joy in your game online.

  • gegil@sopuli.xyz
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    1 day ago

    I recently got into speedruning one of my favourite game. While i did beat that game on hardest difficulty absolutely casually, speedrunning on casual difficulty is so much fun

    • Klear@piefed.world
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      1 day ago

      They kinda do, in this respect. When huge warning signs didn’t work, devs started locking the highest difficulties until you beat the game once or implementing a hidden system that lowers difficulty or sneaks you some goodies if you keep dying too much.

      • FishFace@piefed.social
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        1 day ago

        When huge warning signs didn’t work, devs started locking the highest difficulties until you beat the game once or implementing a hidden system that lowers difficulty or sneaks you some goodies if you keep dying too much.

        Adaptive difficulty has been a thing for decades. The first one I remember is Max Payne, released 25 years ago, though I don’t remember if it was active on all difficulty settings…

        • Klear@piefed.world
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          1 day ago

          I didn’t say it was a recent development, but if anything it has more common over the years.

          • FishFace@piefed.social
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            1 day ago

            Yeah I realised that might have been the case as I was hitting “comment” and was like “oh well” - just my first impression was that you meant to imply that it was recent :)

    • djsoren19@lemmy.blahaj.zone
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      1 day ago

      No, but people these days are very stupid. AAA game design these days tries to appeal to the lowest common denominator. The C-suite types don’t want a player bouncing off their game because the player was too dumb to select the right difficulty type for themselves.

      Their solution seems to have been to phase out difficulty selection altogether though. It’d have been more fun if they tried something like this though.

      • trem@lemmy.blahaj.zone
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        23 hours ago

        I think, with modern AAA games, you also run into the problem that they’re typically a dozen games in a trenchcoat. So, you might be able to make the shooting gameplay more difficult by just adding more enemies, but you can’t easily do that for the platforming parts or the stealth sidequests.

        You’d need to build the game three times over, pretty much, to really offer three different difficulty levels.
        And so, yeah, they try to avoid that by giving help to players that struggle and optional challenges for players that can handle a higher difficulty.

    • frog@feddit.uk
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      1 day ago

      Replay value doesn’t really have to do with difficulty. That’s what all these mobile game designers found out. They get replayability through a reward system or adding some kind of social aspect to it for peer pressure.