Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.
But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.



Personally I have major ethical objections to the way that the vast majority of generative AI is done today, so I’m pretty much against it regardless of the hypothetical perceived quality of the end result.
The ends really don’t justify the means, and I want to support the human beings working hard to make authentic media in the future.
I don’t want to play someone’s lazy and exploitative AI slop game any more than I want to look at someone’s slop art or listen to slop music.
Human use in jobs requires keeping a human alive, which is in and of itself terrible for the environment.
Some of them are really bad at it too, have you seen the work my 11 year old puts out? It’s garbage. He can’t even get 100% of his math questions correct, and don’t even get me started on how poor his spelling is. He’s had 11 years to get better and it still sucks. Do you know how many resources he’s consumed in that training period? What if he never gets good at it?
The entire argument AI being bad is based on an assumption that humans are somehow good. Objectively that is wrong. Only subjectively is there any argument for that.
Bet your 11yo is still better than AI at having a huge context window and hallucinating.
Context window not so much. He is pretty solid with the hallucinations though.