InterestingUsername@lemmy.ml to Greentext@sh.itjust.worksEnglish · 22 hours agoIs this true?lemmy.mlimagemessage-square113fedilinkarrow-up1311
arrow-up1311imageIs this true?lemmy.mlInterestingUsername@lemmy.ml to Greentext@sh.itjust.worksEnglish · 22 hours agomessage-square113fedilink
minus-square[object Object]@lemmy.calinkfedilinkarrow-up16·edit-222 hours agoMidnight club 2 was pretty dang cool. The open world nature made the races very fun and was a big (arguably genre defining) departure from other racing games with invisible walls. It’s had a rare combination of skill, map utilization, and novelty that made it a fun game to play
minus-squaresp3ctr4l@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·6 hours agoHonestly a very good example here of ‘open world’ done in a genre that usually doesn’t see it so much.
Midnight club 2 was pretty dang cool.
The open world nature made the races very fun and was a big (arguably genre defining) departure from other racing games with invisible walls.
It’s had a rare combination of skill, map utilization, and novelty that made it a fun game to play
Honestly a very good example here of ‘open world’ done in a genre that usually doesn’t see it so much.