Summary of “Anti Cheat at Embark Studios” prensentation by Embark Studios Senior Software Engineer Tom van Dijck, at devcom in Germany on August 24.
… Linux presents an even worse situation. Because users can custom-build the OS kernel, embedding a cheat directly into the kernel and compiling it makes it nearly impossible for a game to detect its existence. “How do you detect that?” van Dijck asked, adding that while support for SteamOS and Proton will remain, platform requirements will become stricter.
Though he mentions anti-cheat on Linux being more challenging to implement that on Windows, he doesn’t seem to think that it’s impossible. He goes on to talk about “undetectable” cheating hardware becoming cheaper, which sounds like a bigger problem, but he sounds optimistic about being able to detect those as well.
IMO “platform requirements will become stricter” could mean something like only allowing signed kernels with anti-cheat module built in + secure boot.


Introducing proper matchmaking, which isn’t rigged to encourage dark patterns.
Non-obvious cheaters will end up playing against others like them or actually good players, in which case they either become obvious cheaters or stop being a problem.
That’s not what cheaters do. They often buy smurf accounts or earn money to boost other people’s accounts to high ranks.
They can also just turn on the cheat when they start losing, you can’t detect server-side wether someone got a lucky shot or if they had aimbot on that masks it as a mouse.
Wardogs only has a server browser so that wouldn’t work for them. It’s also 100 players per game so even if they did introduce skill based matchmaking good luck with figuring out how to balance the teams in a way that actually works
True, only works if they hold the servers. And the pick your poison scramble does make it difficult to consider one’s options.
I’d have the semblance of a thought on an idea, but it’s kinda unfair to players. It would mean to mark those with high stats (pinpoint hits, low to no misses) and make them “stars”, as in bring the visibility on their hits and let the players decide.
But yeah, it’s a pain.
Idk, it seems unfair that a good players have to deal with cheaters. It’s not like having cheats makes you similar to better players. Ambush is infeasible against people with ESP.
Good players smurf on lowbies all the time. That’s unfair, but you don’t see them complaining about it.
I’d think reminding them what it’s like on the receiving end, while unfair to them, kinda evens it out a bit.
But that’s just me being petty.
Smurfing is a widely known issue and pretty much every competitive game tries to ban people they know are smurfing or boosting multiple accounts.
No, I mean the smurfers.