This is very faulty logic, Unreal is a tool. A tool that’s very easy to use (and abuse) which allows devs to launch half-baked projects. It’s mostly on the devs to optimize a project, epic can’t do anything about that
If this was an IDE or something the argument would hold more I think but it’s a whole engine. Unreal Engine is very much set up for a specific workflow and makes assumptions about how it will be used. Every engine does. It’s harder to optimize a whole game engine like Unreal. Sure some people are doing it, or some are just disabling features right and left, but I still place that on the engine, on it’s defaults, and it’s assumptions, just as much as on the developers using it who just leave everything as default.
This is very faulty logic, Unreal is a tool. A tool that’s very easy to use (and abuse) which allows devs to launch half-baked projects. It’s mostly on the devs to optimize a project, epic can’t do anything about that
If this was an IDE or something the argument would hold more I think but it’s a whole engine. Unreal Engine is very much set up for a specific workflow and makes assumptions about how it will be used. Every engine does. It’s harder to optimize a whole game engine like Unreal. Sure some people are doing it, or some are just disabling features right and left, but I still place that on the engine, on it’s defaults, and it’s assumptions, just as much as on the developers using it who just leave everything as default.