• CybranM@feddit.nu
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    2 hours ago

    This is very faulty logic, Unreal is a tool. A tool that’s very easy to use (and abuse) which allows devs to launch half-baked projects. It’s mostly on the devs to optimize a project, epic can’t do anything about that

    • mushroommunk@lemmy.today
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      1 hour ago

      If this was an IDE or something the argument would hold more I think but it’s a whole engine. Unreal Engine is very much set up for a specific workflow and makes assumptions about how it will be used. Every engine does. It’s harder to optimize a whole game engine like Unreal. Sure some people are doing it, or some are just disabling features right and left, but I still place that on the engine, on it’s defaults, and it’s assumptions, just as much as on the developers using it who just leave everything as default.