I wrote a blog post on the current trend of game decompilations using AI and where we’re going with this. It’s all very promising but oh boy are the implications scary.
I wrote a blog post on the current trend of game decompilations using AI and where we’re going with this. It’s all very promising but oh boy are the implications scary.
Decompilation offers you the possibility of cutting out network-required features, if you dream a little bigger.
They’re not talking about individual features, they’re talking about locking the entire game behind a network (such as game streaming) so the game can’t be downloaded to be decompiled in the first place.
It’s been tried before, but the fundamental limitations on networking- not to mention the compute you have to spend in data centers to run it - makes it pretty unlikely to happen, especially as a means of preventing piracy.