TotallynotJessica@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 1 day agoequality rulelemmy.blahaj.zoneimagemessage-square102fedilinkarrow-up1763
arrow-up1763imageequality rulelemmy.blahaj.zoneTotallynotJessica@lemmy.blahaj.zoneM to 196@lemmy.blahaj.zoneEnglish · 1 day agomessage-square102fedilink
minus-squaredethedrus@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up7·18 hours agoNot to derail your excellent points about violence almost never being the answer to conflict, ESPECIALLY in personal relationships… But is it wrong that I immediately thought you were referring to the Jordan Mechner classic game ‘Karateka’ from 1984?
minus-squaresp3ctr4l@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2·edit-215 hours agoCan’t say I’m familiar with that, lol. Karateka is just the Japanese word for ‘Karate Practitioner’, like how a boxer boxes, a dancer dances, a painter paints. Looking it up… Oh, this is like one of the earliest fighting games! No, no, that makes sense lol. Like to think I fight in slightly higher resolution than that, but sure lol. … well, at least when I am fighting and also conscious, hahahah!
minus-squaredethedrus@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·5 hours agoThe same guy who made Prince of Persia. Exceptionally early motion capture (sort of) in home gaming.
Not to derail your excellent points about violence almost never being the answer to conflict, ESPECIALLY in personal relationships…
But is it wrong that I immediately thought you were referring to the Jordan Mechner classic game ‘Karateka’ from 1984?
Can’t say I’m familiar with that, lol.
Karateka is just the Japanese word for ‘Karate Practitioner’, like how a boxer boxes, a dancer dances, a painter paints.
Looking it up…
Oh, this is like one of the earliest fighting games!
No, no, that makes sense lol.
Like to think I fight in slightly higher resolution than that, but sure lol.
… well, at least when I am fighting and also conscious, hahahah!
The same guy who made Prince of Persia. Exceptionally early motion capture (sort of) in home gaming.